Class: AnimatedSprite

PIXI.AnimatedSprite

An AnimatedSprite is a simple way to display an animation depicted by a list of textures.

let alienImages = ["image_sequence_01.png","image_sequence_02.png","image_sequence_03.png","image_sequence_04.png"];
let textureArray = [];

for (let i=0; i < 4; i++)
{
     let texture = PIXI.Texture.from(alienImages[i]);
     textureArray.push(texture);
};

let animatedSprite = new PIXI.AnimatedSprite(textureArray);

The more efficient and simpler way to create an animated sprite is using a PIXI.Spritesheet containing the animation definitions:

PIXI.Loader.shared.add("assets/spritesheet.json").load(setup);

function setup() {
  let sheet = PIXI.Loader.shared.resources["assets/spritesheet.json"].spritesheet;
  animatedSprite = new PIXI.AnimatedSprite(sheet.animations["image_sequence"]);
  ...
}

new PIXI.AnimatedSprite (textures, autoUpdate)

Name Type Default Description
textures Array.<PIXI.Texture> | Array.<PIXI.AnimatedSprite.FrameObject>

An array of PIXI.Texture or frame objects that make up the animation.

autoUpdate boolean true optional

Whether to use PIXI.Ticker.shared to auto update animation time.

Extends

Members

_accessibleActive boolean inherited

TODO
  • Needs docs.

_accessibleDiv boolean inherited

TODO
  • Needs docs.

_bounds PIXI.Bounds protected inherited

The bounds object, this is used to calculate and store the bounds of the displayObject.

_cachedTint number protected inherited overrides

Cached tint value so we can tell when the tint is changed. Value is used for 2d CanvasRenderer.

Default Value:
  • 0xFFFFFF

_destroyed boolean protected inherited

If the object has been destroyed via destroy(). If true, it should not be used.

_lastSortedIndex number protected inherited

Which index in the children array the display component was before the previous zIndex sort. Used by containers to help sort objects with the same zIndex, by using previous array index as the decider.

_mask PIXI.Graphics | PIXI.Sprite | null protected inherited

The original, cached mask of the object.

_tempDisplayObjectParent PIXI.DisplayObject protected inherited

_tintedCanvas HTMLCanvasElement protected inherited

Cached tinted texture.

_zIndex number protected inherited

The zIndex of the displayObject. A higher value will mean it will be rendered on top of other displayObjects within the same container.

accessible boolean inherited

Flag for if the object is accessible. If true AccessibilityManager will overlay a shadow div with attributes set

accessibleHint string inherited

Sets the aria-label attribute of the shadow div

accessibleTitle string nullable inherited

Sets the title attribute of the shadow div If accessibleTitle AND accessibleHint has not been this will default to 'displayObject [tabIndex]'

alpha number inherited

The opacity of the object.

The anchor sets the origin point of the text. The default value is taken from the Texture and passed to the constructor.

The default is (0,0), this means the text's origin is the top left.

Setting the anchor to (0.5,0.5) means the text's origin is centered.

Setting the anchor to (1,1) would mean the text's origin point will be the bottom right corner.

If you pass only single parameter, it will set both x and y to the same value as shown in the example below.

Example
const sprite = new PIXI.Sprite(texture);
sprite.anchor.set(0.5); // This will set the origin to center. (0.5) is same as (0.5, 0.5).

angle number inherited

The angle of the object in degrees. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

animationSpeed number

The speed that the AnimatedSprite will play at. Higher is faster, lower is slower.

Default Value:
  • 1

blendMode number inherited

The blend mode to be applied to the sprite. Apply a value of PIXI.BLEND_MODES.NORMAL to reset the blend mode.

Default Value:
  • PIXI.BLEND_MODES.NORMAL
See:

buttonMode boolean inherited

If enabled, the mouse cursor use the pointer behavior when hovered over the displayObject if it is interactive Setting this changes the 'cursor' property to 'pointer'.

Example
const sprite = new PIXI.Sprite(texture);
sprite.interactive = true;
sprite.buttonMode = true;

cacheAsBitmap boolean inherited

Set this to true if you want this display object to be cached as a bitmap. This basically takes a snap shot of the display object as it is at that moment. It can provide a performance benefit for complex static displayObjects. To remove simply set this property to false

IMPORTANT GOTCHA - Make sure that all your textures are preloaded BEFORE setting this property to true as it will take a snapshot of what is currently there. If the textures have not loaded then they will not appear.

children Array.<PIXI.DisplayObject> readonly inherited

The array of children of this container.

currentFrame number readonly

The AnimatedSprites current frame index.

cursor string inherited

This defines what cursor mode is used when the mouse cursor is hovered over the displayObject.

See:
Example
const sprite = new PIXI.Sprite(texture);
sprite.interactive = true;
sprite.cursor = 'wait';

filterArea PIXI.Rectangle nullable inherited

The area the filter is applied to. This is used as more of an optimization rather than figuring out the dimensions of the displayObject each frame you can set this rectangle.

Also works as an interaction mask.

filters Array.<PIXI.Filter> nullable inherited

Sets the filters for the displayObject.

  • IMPORTANT: This is a WebGL only feature and will be ignored by the canvas renderer. To remove filters simply set this property to 'null'.

height number inherited

The height of the sprite, setting this will actually modify the scale to achieve the value set

Interaction shape. Children will be hit first, then this shape will be checked. Setting this will cause this shape to be checked in hit tests rather than the displayObject's bounds.

Example
const sprite = new PIXI.Sprite(texture);
sprite.interactive = true;
sprite.hitArea = new PIXI.Rectangle(0, 0, 100, 100);

interactive boolean inherited

Enable interaction events for the DisplayObject. Touch, pointer and mouse events will not be emitted unless interactive is set to true.

Example
const sprite = new PIXI.Sprite(texture);
sprite.interactive = true;
sprite.on('tap', (event) => {
   //handle event
});

interactiveChildren boolean inherited

Determines if the children to the displayObject can be clicked/touched Setting this to false allows PixiJS to bypass a recursive hitTest function

isSprite boolean inherited

used to fast check if a sprite is.. a sprite!

localTransform PIXI.Matrix readonly inherited

Current transform of the object based on local factors: position, scale, other stuff.

loop boolean

Whether or not the animate sprite repeats after playing.

Default Value:
  • true

Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a PIXI.Graphics or a PIXI.Sprite object. This allows for much faster masking in canvas as it utilities shape clipping. To remove a mask, set this property to null.

For sprite mask both alpha and red channel are used. Black mask is the same as transparent mask.

TODO
  • At the moment, PIXI.CanvasRenderer doesn't support PIXI.Sprite as mask.
Example
const graphics = new PIXI.Graphics();
graphics.beginFill(0xFF3300);
graphics.drawRect(50, 250, 100, 100);
graphics.endFill();

const sprite = new PIXI.Sprite(texture);
sprite.mask = graphics;

name string inherited

The instance name of the object.

onComplete function

Function to call when an AnimatedSprite finishes playing.

onFrameChange function

Function to call when an AnimatedSprite changes which texture is being rendered.

onLoop function

Function to call when loop is true, and an AnimatedSprite is played and loops around to start again.

parent PIXI.Container readonly inherited

The display object container that contains this display object.

The pivot point of the displayObject that it rotates around. Assignment by value since pixi-v4.

playing boolean readonly

Indicates if the AnimatedSprite is currently playing.

pluginName string inherited

Plugin that is responsible for rendering this element. Allows to customize the rendering process without overriding '_render' & '_renderCanvas' methods.

Default Value:
  • 'batch'

The coordinate of the object relative to the local coordinates of the parent. Assignment by value since pixi-v4.

renderable boolean inherited

Can this object be rendered, if false the object will not be drawn but the updateTransform methods will still be called.

Only affects recursive calls from parent. You can ask for bounds manually.

rotation number inherited

The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

roundPixels boolean inherited

If true PixiJS will Math.floor() x/y values when rendering, stopping pixel interpolation. Advantages can include sharper image quality (like text) and faster rendering on canvas. The main disadvantage is movement of objects may appear less smooth. To set the global default, change PIXI.settings.ROUND_PIXELS

Default Value:
  • false

The scale factor of the object. Assignment by value since pixi-v4.

The shader that will be used to render the sprite. Set to null to remove a current shader.

The skew factor for the object in radians. Assignment by value since pixi-v4.

sortableChildren boolean inherited

If set to true, the container will sort its children by zIndex value when updateTransform() is called, or manually if sortChildren() is called.

This actually changes the order of elements in the array, so should be treated as a basic solution that is not performant compared to other solutions, such as @link https://github.com/pixijs/pixi-display

Also be aware of that this may not work nicely with the addChildAt() function, as the zIndex sorting may cause the child to automatically sorted to another position.

See:

sortDirty boolean inherited

Should children be sorted by zIndex at the next updateTransform call. Will get automatically set to true if a new child is added, or if a child's zIndex changes.

The texture that the sprite is using

textures Array.<PIXI.Texture>

The array of textures used for this AnimatedSprite.

tint number inherited

The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

Default Value:
  • 0xFFFFFF

totalFrames number readonly

The total number of frames in the AnimatedSprite. This is the same as number of textures assigned to the AnimatedSprite.

Default Value:
  • 0

World transform and local transform of this object. This will become read-only later, please do not assign anything there unless you know what are you doing.

updateAnchor boolean

Update anchor to Texture's defaultAnchor when frame changes.

Useful with sprite sheet animations created with tools. Changing anchor for each frame allows to pin sprite origin to certain moving feature of the frame (e.g. left foot).

Note: Enabling this will override any previously set anchor on each frame change.

Default Value:
  • false

visible boolean inherited

The visibility of the object. If false the object will not be drawn, and the updateTransform function will not be called.

Only affects recursive calls from parent. You can ask for bounds or call updateTransform manually.

width number inherited

The width of the sprite, setting this will actually modify the scale to achieve the value set

worldAlpha number readonly inherited

The multiplied alpha of the displayObject.

worldTransform PIXI.Matrix readonly inherited

Current transform of the object based on world (parent) factors.

worldVisible boolean readonly inherited

Indicates if the object is globally visible.

x number inherited

The position of the displayObject on the x axis relative to the local coordinates of the parent. An alias to position.x

y number inherited

The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

zIndex number inherited

The zIndex of the displayObject. If a container has the sortableChildren property set to true, children will be automatically sorted by zIndex value; a higher value will mean it will be moved towards the end of the array, and thus rendered on top of other displayObjects within the same container.

Methods

PIXI.AnimatedSprite.fromFrames (frames)AnimatedSprite static

A short hand way of creating an AnimatedSprite from an array of frame ids.

Name Type Description
frames Array.<string>

The array of frames ids the AnimatedSprite will use as its texture frames.

Returns:
Type Description
AnimatedSprite The new animated sprite with the specified frames.

PIXI.AnimatedSprite.fromImages (images)AnimatedSprite static

A short hand way of creating an AnimatedSprite from an array of image ids.

Name Type Description
images Array.<string>

The array of image urls the AnimatedSprite will use as its texture frames.

Returns:
Type Description
AnimatedSprite The new animate sprite with the specified images as frames.

_calculateBounds () protected inherited

Updates the bounds of the sprite.

_recursivePostUpdateTransform () inherited

Recursively updates transform of all objects from the root to this one internal function for toLocal()

_render (renderer) protected inherited

Renders the object using the WebGL renderer

Name Type Description
renderer PIXI.Renderer

The webgl renderer to use.

Adds one or more children to the container.

Multiple items can be added like so: myContainer.addChild(thingOne, thingTwo, thingThree)

Name Type Description
child PIXI.DisplayObject repeatable

The DisplayObject(s) to add to the container

Returns:
Type Description
PIXI.DisplayObject The first child that was added.

addChildAt (child, index)PIXI.DisplayObject inherited

Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown

Name Type Description
child PIXI.DisplayObject

The child to add

index number

The index to place the child in

Returns:
Type Description
PIXI.DisplayObject The child that was added.

calculateBounds () inherited

Recalculates the bounds of the container.

calculateTrimmedVertices () inherited

calculates worldTransform * vertices for a non texture with a trim. store it in vertexTrimmedData This is used to ensure that the true width and height of a trimmed texture is respected

calculateVertices () inherited

calculates worldTransform * vertices, store it in vertexData

containsPoint (point)boolean inherited

Tests if a point is inside this sprite

Name Type Description
point PIXI.Point

the point to test

Returns:
Type Description
boolean the result of the test

destroy (options) overrides

Stops the AnimatedSprite and destroys it.

Name Type Description
options object | boolean optional

Options parameter. A boolean will act as if all options have been set to that value.

Name Type Default Description
children boolean false optional

If set to true, all the children will have their destroy method called as well. 'options' will be passed on to those calls.

texture boolean false optional

Should it destroy the current texture of the sprite as well.

baseTexture boolean false optional

Should it destroy the base texture of the sprite as well.

displayObjectUpdateTransform () inherited

DisplayObject default updateTransform, does not update children of container. Will crash if there's no parent element.

getBounds (skipUpdate, rect)PIXI.Rectangle inherited

Retrieves the bounds of the displayObject as a rectangle object.

Name Type Description
skipUpdate boolean optional

Setting to true will stop the transforms of the scene graph from being updated. This means the calculation returned MAY be out of date BUT will give you a nice performance boost.

rect PIXI.Rectangle optional

Optional rectangle to store the result of the bounds calculation.

Returns:
Type Description
PIXI.Rectangle The rectangular bounding area.

Returns the child at the specified index

Name Type Description
index number

The index to get the child at

Returns:
Type Description
PIXI.DisplayObject The child at the given index, if any.

Returns the display object in the container.

Name Type Description
name string

Instance name.

Returns:
Type Description
PIXI.DisplayObject The child with the specified name.

getChildIndex (child)number inherited

Returns the index position of a child DisplayObject instance

Name Type Description
child PIXI.DisplayObject

The DisplayObject instance to identify

Returns:
Type Description
number The index position of the child display object to identify

getGlobalPosition (point, skipUpdate)PIXI.Point inherited

Returns the global position of the displayObject. Does not depend on object scale, rotation and pivot.

Name Type Default Description
point PIXI.Point new PIXI.Point() optional

The point to write the global value to.

skipUpdate boolean false optional

Setting to true will stop the transforms of the scene graph from being updated. This means the calculation returned MAY be out of date BUT will give you a nice performance boost.

Returns:
Type Description
PIXI.Point The updated point.

getLocalBounds (rect)PIXI.Rectangle inherited

Gets the local bounds of the sprite object.

Name Type Description
rect PIXI.Rectangle optional

The output rectangle.

Returns:
Type Description
PIXI.Rectangle The bounds.

gotoAndPlay (frameNumber)

Goes to a specific frame and begins playing the AnimatedSprite.

Name Type Description
frameNumber number

Frame index to start at.

gotoAndStop (frameNumber)

Stops the AnimatedSprite and goes to a specific frame.

Name Type Description
frameNumber number

Frame index to stop at.

onChildrenChange () protected inherited

Overridable method that can be used by Container subclasses whenever the children array is modified

Plays the AnimatedSprite.

Removes one or more children from the container.

Name Type Description
child PIXI.DisplayObject repeatable

The DisplayObject(s) to remove

Returns:
Type Description
PIXI.DisplayObject The first child that was removed.

Removes a child from the specified index position.

Name Type Description
index number

The index to get the child from

Returns:
Type Description
PIXI.DisplayObject The child that was removed.

removeChildren (beginIndex, endIndex)Array.<PIXI.DisplayObject> inherited

Removes all children from this container that are within the begin and end indexes.

Name Type Default Description
beginIndex number 0 optional

The beginning position.

endIndex number this.children.length optional

The ending position. Default value is size of the container.

Returns:
Type Description
Array.<PIXI.DisplayObject> List of removed children

render (renderer) inherited

Renders the object using the WebGL renderer

Name Type Description
renderer PIXI.Renderer

The renderer

renderAdvanced (renderer) protected inherited

Render the object using the WebGL renderer and advanced features.

Name Type Description
renderer PIXI.Renderer

The renderer

renderAdvancedWebGL (renderer) Deprecated : since 5.0.0 inherited

Name Type Description
renderer PIXI.Renderer

Instance of renderer

See:

renderCanvas (renderer) inherited

Renders the object using the Canvas renderer

Name Type Description
renderer PIXI.CanvasRenderer

The renderer

renderWebGL (renderer) Deprecated : since 5.0.0 inherited

Name Type Description
renderer PIXI.Renderer

Instance of renderer

See:

setChildIndex (child, index) inherited

Changes the position of an existing child in the display object container

Name Type Description
child PIXI.DisplayObject

The child DisplayObject instance for which you want to change the index number

index number

The resulting index number for the child display object

Set the parent Container of this DisplayObject.

Name Type Description
container PIXI.Container

The Container to add this DisplayObject to.

Returns:
Type Description
PIXI.Container The Container that this DisplayObject was added to.

setTransform (x, y, scaleX, scaleY, rotation, skewX, skewY, pivotX, pivotY)PIXI.DisplayObject inherited

Convenience function to set the position, scale, skew and pivot at once.

Name Type Default Description
x number 0 optional

The X position

y number 0 optional

The Y position

scaleX number 1 optional

The X scale value

scaleY number 1 optional

The Y scale value

rotation number 0 optional

The rotation

skewX number 0 optional

The X skew value

skewY number 0 optional

The Y skew value

pivotX number 0 optional

The X pivot value

pivotY number 0 optional

The Y pivot value

Returns:
Type Description
PIXI.DisplayObject The DisplayObject instance

sortChildren () inherited

Sorts children by zIndex. Previous order is mantained for 2 children with the same zIndex.

Stops the AnimatedSprite.

swapChildren (child, child2) inherited

Swaps the position of 2 Display Objects within this container.

Name Type Description
child PIXI.DisplayObject

First display object to swap

child2 PIXI.DisplayObject

Second display object to swap

toGlobal (position, point, skipUpdate)PIXI.IPoint inherited

Calculates the global position of the display object.

Name Type Default Description
position PIXI.IPoint

The world origin to calculate from.

point PIXI.IPoint optional

A Point object in which to store the value, optional (otherwise will create a new Point).

skipUpdate boolean false optional

Should we skip the update transform.

Returns:
Type Description
PIXI.IPoint A point object representing the position of this object.

toLocal (position, from, point, skipUpdate)PIXI.IPoint inherited

Calculates the local position of the display object relative to another point.

Name Type Default Description
position PIXI.IPoint

The world origin to calculate from.

from PIXI.DisplayObject optional

The DisplayObject to calculate the global position from.

point PIXI.IPoint optional

A Point object in which to store the value, optional (otherwise will create a new Point).

skipUpdate boolean false optional

Should we skip the update transform

Returns:
Type Description
PIXI.IPoint A point object representing the position of this object

updateTransform () inherited

Updates the transform on all children of this container for rendering

Type Definitions

PIXI.AnimatedSprite.FrameObject object

Properties:
Name Type Description
texture PIXI.Texture

The PIXI.Texture of the frame

time number

the duration of the frame in ms

Events

Fired when this DisplayObject is added to a Container.

Name Type Description
container PIXI.Container

The container added to.

Fired when a pointer device button (usually a mouse left-button) is pressed and released on the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a pointer device button (usually a mouse left-button) is pressed on the display. object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a pointer device (usually a mouse) is moved while over the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a pointer device (usually a mouse) is moved off the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a pointer device (usually a mouse) is moved onto the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a pointer device button (usually a mouse left-button) is released over the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a pointer device button (usually a mouse left-button) is released outside the display object that initially registered a mousedown. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when the operating system cancels a pointer event. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a pointer device button is pressed on the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a pointer device is moved while over the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a pointer device is moved off the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a pointer device is moved onto the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a pointer device button is pressed and released on the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a pointer device button is released over the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a pointer device button is released outside the display object that initially registered a pointerdown. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when this DisplayObject is removed from a Container.

Name Type Description
container PIXI.Container

The container removed from.

Fired when a pointer device secondary button (usually a mouse right-button) is pressed and released on the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a pointer device secondary button (usually a mouse right-button) is pressed on the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a pointer device secondary button (usually a mouse right-button) is released over the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a pointer device secondary button (usually a mouse right-button) is released outside the display object that initially registered a rightdown. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a touch point is placed and removed from the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when the operating system cancels a touch. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a touch point is removed from the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a touch point is removed outside of the display object that initially registered a touchstart. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a touch point is moved along the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a touch point is placed on the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event