Class: AlphaFilter

PIXI.filters.AlphaFilter

Simplest filter - applies alpha.

Use this instead of Container's alpha property to avoid visual layering of individual elements. AlphaFilter applies alpha evenly across the entire display object and any opaque elements it contains. If elements are not opaque, they will blend with each other anyway.

Very handy if you want to use common features of all filters:

  1. Assign a blendMode to this filter, blend all elements inside display object with background.

  2. To use clipping in display coordinates, assign a filterArea to the same container that has this filter.

new PIXI.filters.AlphaFilter (alpha)

Name Type Default Description
alpha number 1 optional

Amount of alpha from 0 to 1, where 0 is transparent

Extends

Members

alpha number

Coefficient for alpha multiplication

Default Value:
  • 1

autoFit boolean inherited

If enabled, PixiJS will fit the filter area into boundaries for better performance. Switch it off if it does not work for specific shader.

blendMode number inherited

Sets the blendmode of the filter

Default Value:
  • PIXI.BLEND_MODES.NORMAL

enabled boolean inherited

If enabled is true the filter is applied, if false it will not.

legacy boolean readonly inherited

Legacy filters use position and uvs from attributes

padding number inherited

The padding of the filter. Some filters require extra space to breath such as a blur. Increasing this will add extra width and height to the bounds of the object that the filter is applied to.

Program that the shader uses

resolution number inherited

The resolution of the filter. Setting this to be lower will lower the quality but increase the performance of the filter.

The WebGL state the filter requires to render

uniforms object readonly inherited

Shader uniform values, shortcut for uniformGroup.uniforms

Methods

apply (filterManager, input, output, clear, currentState) inherited

Applies the filter

Name Type Description
filterManager PIXI.systems.FilterSystem

The renderer to retrieve the filter from

input PIXI.RenderTexture

The input render target.

output PIXI.RenderTexture

The target to output to.

clear boolean

Should the output be cleared before rendering to it

currentState object optional

It's current state of filter. There are some useful properties in the currentState : target, filters, sourceFrame, destinationFrame, renderTarget, resolution