Class: Bounds

PIXI.Bounds

'Builder' pattern for bounds rectangles.

This could be called an Axis-Aligned Bounding Box. It is not an actual shape. It is a mutable thing; no 'EMPTY' or those kind of problems.

new PIXI.Bounds ()

Members

maxX number

Default Value:
  • 0

maxY number

Default Value:
  • 0

minX number

Default Value:
  • 0

minY number

Default Value:
  • 0

updateID number

It is updated to _boundsID of corresponding object to keep bounds in sync with content. Updated from outside, thus public modifier.

Methods

addBounds (bounds)

Adds other Bounds.

Name Type Description
bounds PIXI.Bounds

The Bounds to be added

addBoundsArea (bounds, area)

Adds other Bounds, masked with Rectangle.

Name Type Description
bounds PIXI.Bounds

TODO

area PIXI.Rectangle

TODO

addBoundsMask (bounds, mask)

Adds other Bounds, masked with Bounds.

Name Type Description
bounds PIXI.Bounds

The Bounds to be added.

mask PIXI.Bounds

TODO

addBoundsMatrix (bounds, matrix)

Adds other Bounds, multiplied by matrix. Bounds shouldn't be empty.

Name Type Description
bounds PIXI.Bounds

other bounds

matrix PIXI.Matrix

multiplicator

addFrame (transform, x0, y0, x1, y1)

Adds sprite frame, transformed.

Name Type Description
transform PIXI.Transform

transform to apply

x0 number

left X of frame

y0 number

top Y of frame

x1 number

right X of frame

y1 number

bottom Y of frame

addFrameMatrix (matrix, x0, y0, x1, y1)

Adds sprite frame, multiplied by matrix

Name Type Description
matrix PIXI.Matrix

matrix to apply

x0 number

left X of frame

y0 number

top Y of frame

x1 number

right X of frame

y1 number

bottom Y of frame

addFramePad (x0, y0, x1, y1, padX, padY)

Adds padded frame. (x0, y0) should be strictly less than (x1, y1)

Name Type Description
x0 number

left X of frame

y0 number

top Y of frame

x1 number

right X of frame

y1 number

bottom Y of frame

padX number

padding X

padY number

padding Y

addPoint (point)

This function should be inlined when its possible.

Name Type Description
point PIXI.IPointData

The point to add.

addQuad (vertices)

Adds a quad, not transformed

Name Type Description
vertices Float32Array

The verts to add.

addVertexData (vertexData, beginOffset, endOffset)

Adds screen vertices from array

Name Type Description
vertexData Float32Array

calculated vertices

beginOffset number

begin offset

endOffset number

end offset, excluded

addVertices (transform, vertices, beginOffset, endOffset)

Add an array of mesh vertices

Name Type Description
transform PIXI.Transform

mesh transform

vertices Float32Array

mesh coordinates in array

beginOffset number

begin offset

endOffset number

end offset, excluded

addVerticesMatrix (matrix, vertices, beginOffset, endOffset, padX, padY)

Add an array of mesh vertices.

Name Type Default Description
matrix PIXI.Matrix

mesh matrix

vertices Float32Array

mesh coordinates in array

beginOffset number

begin offset

endOffset number

end offset, excluded

padX number 0 optional

x padding

padY number 0 optional

y padding

clear ()

Clears the bounds and resets.

getRectangle (rect)PIXI.Rectangle

Can return Rectangle.EMPTY constant, either construct new rectangle, either use your rectangle It is not guaranteed that it will return tempRect

Name Type Description
rect PIXI.Rectangle

temporary object will be used if AABB is not empty

Returns:
Type Description
PIXI.Rectangle A rectangle of the bounds

isEmpty ()boolean

Checks if bounds are empty.

Returns:
Type Description
boolean True if empty.

pad (paddingX, paddingY)

Pads bounds object, making it grow in all directions. If paddingY is omitted, both paddingX and paddingY will be set to paddingX.

Name Type Default Description
paddingX number 0 optional

The horizontal padding amount.

paddingY number 0 optional

The vertical padding amount.