Class: Text

PIXI.Text

A Text Object will create a line or multiple lines of text. To split a line you can use '\n' in your text string, or add a wordWrap property set to true and and wordWrapWidth property with a value in the style object.

A Text can be created directly from a string and a style object, which can be generated here.

let text = new PIXI.Text('This is a PixiJS text',{fontFamily : 'Arial', fontSize: 24, fill : 0xff1010, align : 'center'});

new PIXI.Text (text, style, canvas)

Name Type Description
text string

The string that you would like the text to display

style object | PIXI.TextStyle optional

The style parameters

canvas HTMLCanvasElement optional

The canvas element for drawing text

Extends

Members

PIXI.Text.calculateFontProperties Deprecated : since version 4.5.0 static

Calculates the ascent, descent and fontSize of a given fontStyle

See:

alpha number inherited

The opacity of the object.

The anchor sets the origin point of the texture. The default is 0,0 or taken from the Texture passed to the constructor. Setting the texture at a later point of time does not change the anchor.

0,0 means the texture's origin is the top left, 0.5,0.5 is the center, 1,1 the bottom right corner.

blendMode number inherited

The blend mode to be applied to the sprite. Apply a value of PIXI.BLEND_MODES.NORMAL to reset the blend mode.

Default Value:
  • PIXI.BLEND_MODES.NORMAL
See:

buttonMode boolean inherited

If enabled, the mouse cursor use the pointer behavior when hovered over the displayObject if it is interactive Setting this changes the 'cursor' property to 'pointer'.

Example
const sprite = new PIXI.Sprite(texture);
sprite.interactive = true;
sprite.buttonMode = true;

cacheAsBitmap boolean inherited

Set this to true if you want this display object to be cached as a bitmap. This basically takes a snap shot of the display object as it is at that moment. It can provide a performance benefit for complex static displayObjects. To remove simply set this property to 'false'

IMPORTANT GOTCHA - make sure that all your textures are preloaded BEFORE setting this property to true as it will take a snapshot of what is currently there. If the textures have not loaded then they will not appear.

canvas HTMLCanvasElement

The canvas element that everything is drawn to

children Array.<PIXI.DisplayObject> readonly inherited

The array of children of this container.

context CanvasRenderingContext2D

The canvas 2d context that everything is drawn with

cursor string inherited

This defines what cursor mode is used when the mouse cursor is hovered over the displayObject.

See:
Example
const sprite = new PIXI.Sprite(texture);
sprite.interactive = true;
sprite.cursor = 'wait';

The area the filter is applied to. This is used as more of an optimisation rather than figuring out the dimensions of the displayObject each frame you can set this rectangle

Also works as an interaction mask

filters Array.<PIXI.Filter> inherited

Sets the filters for the displayObject.

  • IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer. To remove filters simply set this property to 'null'

height number overrides

The height of the Text, setting this will actually modify the scale to achieve the value set

Interaction shape. Children will be hit first, then this shape will be checked. Setting this will cause this shape to be checked in hit tests rather than the displayObject's bounds.

Example
const sprite = new PIXI.Sprite(texture);
sprite.interactive = true;
sprite.hitArea = new PIXI.Rectangle(0, 0, 100, 100);

interactive boolean inherited

Enable interaction events for the DisplayObject. Touch, pointer and mouse events will not be emitted unless interactive is set to true.

Example
const sprite = new PIXI.Sprite(texture);
sprite.interactive = true;
sprite.on('tap', (event) => {
   //handle event
});

interactiveChildren boolean inherited

Determines if the children to the displayObject can be clicked/touched Setting this to false allows PixiJS to bypass a recursive hitTest function

localTransform PIXI.Matrix readonly inherited

Current transform of the object based on local factors: position, scale, other stuff

Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PIXI a regular mask must be a PIXI.Graphics or a PIXI.Sprite object. This allows for much faster masking in canvas as it utilises shape clipping. To remove a mask, set this property to null.

TODO
  • For the moment, PIXI.CanvasRenderer doesn't support PIXI.Sprite as mask.

name string inherited

The instance name of the object.

parent PIXI.Container readonly inherited

The display object container that contains this display object.

The pivot point of the displayObject that it rotates around. Assignment by value since pixi-v4.

pluginName string inherited

Plugin that is responsible for rendering this element. Allows to customize the rendering process without overriding '_renderWebGL' & '_renderCanvas' methods.

Default Value:
  • 'sprite'

The coordinate of the object relative to the local coordinates of the parent. Assignment by value since pixi-v4.

renderable boolean inherited

Can this object be rendered, if false the object will not be drawn but the updateTransform methods will still be called.

Only affects recursive calls from parent. You can ask for bounds manually

resolution number

The resolution / device pixel ratio of the canvas. This is set automatically by the renderer.

Default Value:
  • 1

rotation number inherited

The rotation of the object in radians.

The scale factor of the object. Assignment by value since pixi-v4.

The shader that will be used to render the sprite. Set to null to remove a current shader.

The skew factor for the object in radians. Assignment by value since pixi-v4.

style object | PIXI.TextStyle

Set the style of the text. Set up an event listener to listen for changes on the style object and mark the text as dirty.

text string

Set the copy for the text object. To split a line you can use '\n'.

The texture that the sprite is using

tint number inherited

The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

Default Value:
  • 0xFFFFFF

World transform and local transform of this object. This will become read-only later, please do not assign anything there unless you know what are you doing

visible boolean inherited

The visibility of the object. If false the object will not be drawn, and the updateTransform function will not be called.

Only affects recursive calls from parent. You can ask for bounds or call updateTransform manually

width number overrides

The width of the Text, setting this will actually modify the scale to achieve the value set

worldAlpha number readonly inherited

The multiplied alpha of the displayObject

worldTransform PIXI.Matrix readonly inherited

Current transform of the object based on world (parent) factors

worldVisible boolean readonly inherited

Indicates if the object is globally visible.

x number inherited

The position of the displayObject on the x axis relative to the local coordinates of the parent. An alias to position.x

y number inherited

The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

Methods

PIXI.Text.getFontStyle (style)string Deprecated : since version 4.5.0 static

Name Type Description
style PIXI.TextStyle

The style to use.

See:
  • PIXI.TextMetrics.getFontStyle
Returns:
Type Description
string Font string

_calculateBounds () overrides

calculates the bounds of the Text as a rectangle. The bounds calculation takes the worldTransform into account.

_recursivePostUpdateTransform () inherited

recursively updates transform of all objects from the root to this one internal function for toLocal()

Adds one or more children to the container.

Multiple items can be added like so: myContainer.addChild(thingOne, thingTwo, thingThree)

Name Type Description
child PIXI.DisplayObject repeatable

The DisplayObject(s) to add to the container

Returns:
Type Description
PIXI.DisplayObject The first child that was added.

addChildAt (child, index)PIXI.DisplayObject inherited

Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown

Name Type Description
child PIXI.DisplayObject

The child to add

index number

The index to place the child in

Returns:
Type Description
PIXI.DisplayObject The child that was added.

calculateBounds () inherited

Recalculates the bounds of the container.

calculateTrimmedVertices () inherited

calculates worldTransform * vertices for a non texture with a trim. store it in vertexTrimmedData This is used to ensure that the true width and height of a trimmed texture is respected

calculateVertices () inherited

calculates worldTransform * vertices, store it in vertexData

containsPoint (point)boolean inherited

Tests if a point is inside this sprite

Name Type Description
point PIXI.Point

the point to test

Returns:
Type Description
boolean the result of the test

destroy (options) overrides

Destroys this text object. Note* Unlike a Sprite, a Text object will automatically destroy its baseTexture and texture as the majority of the time the texture will not be shared with any other Sprites.

Name Type Description
options object | boolean optional

Options parameter. A boolean will act as if all options have been set to that value

Name Type Default Description
children boolean false optional

if set to true, all the children will have their destroy method called as well. 'options' will be passed on to those calls.

texture boolean true optional

Should it destroy the current texture of the sprite as well

baseTexture boolean true optional

Should it destroy the base texture of the sprite as well

getBounds (skipUpdate, rect)PIXI.Rectangle inherited

Retrieves the bounds of the displayObject as a rectangle object.

Name Type Description
skipUpdate boolean

setting to true will stop the transforms of the scene graph from being updated. This means the calculation returned MAY be out of date BUT will give you a nice performance boost

rect PIXI.Rectangle

Optional rectangle to store the result of the bounds calculation

Returns:
Type Description
PIXI.Rectangle the rectangular bounding area

Returns the child at the specified index

Name Type Description
index number

The index to get the child at

Returns:
Type Description
PIXI.DisplayObject The child at the given index, if any.

Returns the display object in the container

Name Type Description
name string

instance name

Returns:
Type Description
PIXI.DisplayObject The child with the specified name.

getChildIndex (child)number inherited

Returns the index position of a child DisplayObject instance

Name Type Description
child PIXI.DisplayObject

The DisplayObject instance to identify

Returns:
Type Description
number The index position of the child display object to identify

getGlobalPosition (point, skipUpdate)Point inherited

Returns the global position of the displayObject. Does not depend on object scale, rotation and pivot.

Name Type Description
point Point

the point to write the global value to. If null a new point will be returned

skipUpdate boolean

setting to true will stop the transforms of the scene graph from being updated. This means the calculation returned MAY be out of date BUT will give you a nice performance boost

Returns:
Type Description
Point The updated point

getLocalBounds (rect)Rectangle overrides

Gets the local bounds of the text object.

Name Type Description
rect Rectangle

The output rectangle.

Returns:
Type Description
Rectangle The bounds.

Removes one or more children from the container.

Name Type Description
child PIXI.DisplayObject repeatable

The DisplayObject(s) to remove

Returns:
Type Description
PIXI.DisplayObject The first child that was removed.

Removes a child from the specified index position.

Name Type Description
index number

The index to get the child from

Returns:
Type Description
PIXI.DisplayObject The child that was removed.

removeChildren (beginIndex, endIndex)Array.<DisplayObject> inherited

Removes all children from this container that are within the begin and end indexes.

Name Type Default Description
beginIndex number 0 optional

The beginning position.

endIndex number this.children.length optional

The ending position. Default value is size of the container.

Returns:
Type Description
Array.<DisplayObject> List of removed children

renderCanvas (renderer) inherited

Renders the object using the Canvas renderer

Name Type Description
renderer PIXI.CanvasRenderer

The renderer

renderWebGL (renderer) overrides

Renders the object using the WebGL renderer

Name Type Description
renderer PIXI.WebGLRenderer

The renderer

setChildIndex (child, index) inherited

Changes the position of an existing child in the display object container

Name Type Description
child PIXI.DisplayObject

The child DisplayObject instance for which you want to change the index number

index number

The resulting index number for the child display object

Set the parent Container of this DisplayObject

Name Type Description
container PIXI.Container

The Container to add this DisplayObject to

Returns:
Type Description
PIXI.Container The Container that this DisplayObject was added to

setStyle (style) Deprecated : since version 3.0.0

Name Type Description
style *

The style to set to.

See:

setText (text) Deprecated : since version 3.0.0

Name Type Description
text string

The text to set to.

See:

setTransform (x, y, scaleX, scaleY, rotation, skewX, skewY, pivotX, pivotY)PIXI.DisplayObject inherited

Convenience function to set the position, scale, skew and pivot at once.

Name Type Default Description
x number 0 optional

The X position

y number 0 optional

The Y position

scaleX number 1 optional

The X scale value

scaleY number 1 optional

The Y scale value

rotation number 0 optional

The rotation

skewX number 0 optional

The X skew value

skewY number 0 optional

The Y skew value

pivotX number 0 optional

The X pivot value

pivotY number 0 optional

The Y pivot value

Returns:
Type Description
PIXI.DisplayObject The DisplayObject instance

swapChildren (child, child2) inherited

Swaps the position of 2 Display Objects within this container.

Name Type Description
child PIXI.DisplayObject

First display object to swap

child2 PIXI.DisplayObject

Second display object to swap

toGlobal (position, point, skipUpdate)PIXI.Point inherited

Calculates the global position of the display object

Name Type Default Description
position PIXI.Point

The world origin to calculate from

point PIXI.Point optional

A Point object in which to store the value, optional (otherwise will create a new Point)

skipUpdate boolean false optional

Should we skip the update transform.

Returns:
Type Description
PIXI.Point A point object representing the position of this object

toLocal (position, from, point, skipUpdate)PIXI.Point inherited

Calculates the local position of the display object relative to another point

Name Type Default Description
position PIXI.Point

The world origin to calculate from

from PIXI.DisplayObject optional

The DisplayObject to calculate the global position from

point PIXI.Point optional

A Point object in which to store the value, optional (otherwise will create a new Point)

skipUpdate boolean false optional

Should we skip the update transform

Returns:
Type Description
PIXI.Point A point object representing the position of this object

updateTransform () inherited

Updates the transform on all children of this container for rendering

Events

Fired when this DisplayObject is added to a Container.

Name Type Description
container PIXI.Container

The container added to.

Fired when a pointer device button (usually a mouse left-button) is pressed and released on the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a pointer device button (usually a mouse left-button) is pressed on the display. object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a pointer device (usually a mouse) is moved while over the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a pointer device (usually a mouse) is moved off the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a pointer device (usually a mouse) is moved onto the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a pointer device button (usually a mouse left-button) is released over the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a pointer device button (usually a mouse left-button) is released outside the display object that initially registered a mousedown. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when the operating system cancels a pointer event. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a pointer device button is pressed on the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a pointer device is moved while over the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a pointer device is moved off the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a pointer device is moved onto the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a pointer device button is pressed and released on the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a pointer device button is released over the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a pointer device button is released outside the display object that initially registered a pointerdown. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when this DisplayObject is removed from a Container.

Name Type Description
container PIXI.Container

The container removed from.

Fired when a pointer device secondary button (usually a mouse right-button) is pressed and released on the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a pointer device secondary button (usually a mouse right-button) is pressed on the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a pointer device secondary button (usually a mouse right-button) is released over the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a pointer device secondary button (usually a mouse right-button) is released outside the display object that initially registered a rightdown. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a touch point is placed and removed from the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when the operating system cancels a touch. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a touch point is removed from the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a touch point is removed outside of the display object that initially registered a touchstart. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a touch point is moved along the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event

Fired when a touch point is placed on the display object. DisplayObject's interactive property must be set to true to fire event.

Name Type Description
event PIXI.interaction.InteractionEvent

Interaction event