Class: AnimatedSprite

PIXI.extras. AnimatedSprite

An AnimatedSprite is a simple way to display an animation depicted by a list of textures.

let alienImages = ["image_sequence_01.png","image_sequence_02.png","image_sequence_03.png","image_sequence_04.png"];
let textureArray = [];

for (let i=0; i < 4; i++)
{
     let texture = PIXI.Texture.fromImage(alienImages[i]);
     textureArray.push(texture);
};

let mc = new PIXI.AnimatedSprite(textureArray);

new PIXI.extras.AnimatedSprite(textures, autoUpdate)

Name Type Default Description
textures Array.<PIXI.Texture> | Array.<FrameObject>

an array of PIXI.Texture or frame
objects that make up the animation

autoUpdate boolean true optional

Whether use PIXI.ticker.shared to auto update animation time.

Extends

Members

alphanumber

The opacity of the object.

The anchor sets the origin point of the texture.
The default is 0,0 this means the texture's origin is the top left
Setting the anchor to 0.5,0.5 means the texture's origin is centered
Setting the anchor to 1,1 would mean the texture's origin point will be the bottom right corner

animationSpeednumber

The speed that the AnimatedSprite will play at. Higher is faster, lower is slower

Default Value:
  • 1

blendModenumber

The blend mode to be applied to the sprite. Apply a value of PIXI.BLEND_MODES.NORMAL to reset the blend mode.

Default Value:
  • PIXI.BLEND_MODES.NORMAL
See:

cacheAsBitmapboolean

Set this to true if you want this display object to be cached as a bitmap.
This basically takes a snap shot of the display object as it is at that moment. It can
provide a performance benefit for complex static displayObjects.
To remove simply set this property to 'false'

readonlychildrenArray.<PIXI.DisplayObject>

The array of children of this container.

readonlycurrentFramenumber

The AnimatedSprites current frame index

filterAreaPIXI.Rectangle

The area the filter is applied to. This is used as more of an optimisation
rather than figuring out the dimensions of the displayObject each frame you can set this rectangle

Also works as an interaction mask

filtersArray.<PIXI.Filter>

Sets the filters for the displayObject.

  • IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer.
    To remove filters simply set this property to 'null'

heightnumber

The height of the sprite, setting this will actually modify the scale to achieve the value set

readonlylocalTransformPIXI.Matrix

Current transform of the object based on local factors: position, scale, other stuff

loopboolean

Whether or not the animate sprite repeats after playing.

Default Value:
  • true

Sets a mask for the displayObject. A mask is an object that limits the visibility of an
object to the shape of the mask applied to it. In PIXI a regular mask must be a
PIXI.Graphics or a PIXI.Sprite object. This allows for much faster masking in canvas as it
utilises shape clipping. To remove a mask, set this property to null.

TODO
  • For the moment, PIXI.CanvasRenderer doesn't support PIXI.Sprite as mask.

onCompletefunction

Function to call when a AnimatedSprite finishes playing

onFrameChangefunction

Function to call when a AnimatedSprite changes which texture is being rendered

readonlyparentPIXI.Container

The display object container that contains this display object.

The pivot point of the displayObject that it rotates around
Assignment by value since pixi-v4.

readonlyplayingboolean

Indicates if the AnimatedSprite is currently playing

pluginNamestring

Plugin that is responsible for rendering this element.
Allows to customize the rendering process without overriding '_renderWebGL' & '_renderCanvas' methods.

Default Value:
  • 'sprite'

The coordinate of the object relative to the local coordinates of the parent.
Assignment by value since pixi-v4.

renderableboolean

Can this object be rendered, if false the object will not be drawn but the updateTransform
methods will still be called.

Only affects recursive calls from parent. You can ask for bounds manually

rotationnumber

The rotation of the object in radians.

The scale factor of the object.
Assignment by value since pixi-v4.

The shader that will be used to render the sprite. Set to null to remove a current shader.

The skew factor for the object in radians.
Assignment by value since pixi-v4.

texturePIXI.Texture

The texture that the sprite is using

texturesArray.<PIXI.Texture>

The array of textures used for this AnimatedSprite

tintnumber

The tint applied to the sprite. This is a hex value. A value of
0xFFFFFF will remove any tint effect.

Default Value:
  • 0xFFFFFF

readonlytotalFramesnumber

totalFrames is the total number of frames in the AnimatedSprite. This is the same as number of textures
assigned to the AnimatedSprite.

Default Value:
  • 0

World transform and local transform of this object.
This will become read-only later, please do not assign anything there unless you know what are you doing

visibleboolean

The visibility of the object. If false the object will not be drawn, and
the updateTransform function will not be called.

Only affects recursive calls from parent. You can ask for bounds or call updateTransform manually

widthnumber

The width of the sprite, setting this will actually modify the scale to achieve the value set

readonlyworldAlphanumber

The multiplied alpha of the displayObject

readonlyworldTransformPIXI.Matrix

Current transform of the object based on world (parent) factors

readonlyworldVisibleboolean

Indicates if the object is globally visible.

xnumber

The position of the displayObject on the x axis relative to the local coordinates of the parent.
An alias to position.x

ynumber

The position of the displayObject on the y axis relative to the local coordinates of the parent.
An alias to position.y

Methods

staticPIXI.extras.AnimatedSprite.fromFrames(frames){AnimatedSprite}

A short hand way of creating a movieclip from an array of frame ids

Name Type Description
frames Array.<string>

The array of frames ids the movieclip will use as its texture frames

Returns:
Type Description
AnimatedSprite The new animated sprite with the specified frames.

staticPIXI.extras.AnimatedSprite.fromImages(images){AnimatedSprite}

A short hand way of creating a movieclip from an array of image ids

Name Type Description
images Array.<string>

the array of image urls the movieclip will use as its texture frames

Returns:
Type Description
AnimatedSprite The new animate sprite with the specified images as frames.

inherited _recursivePostUpdateTransform()

recursively updates transform of all objects from the root to this one
internal function for toLocal()

Adds one or more children to the container.

Multiple items can be added like so: myContainer.addChild(thingOne, thingTwo, thingThree)

Name Type Description
child PIXI.DisplayObject repeatable

The DisplayObject(s) to add to the container

Returns:
Type Description
PIXI.DisplayObject The first child that was added.

Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown

Name Type Description
child PIXI.DisplayObject

The child to add

index number

The index to place the child in

Returns:
Type Description
PIXI.DisplayObject The child that was added.

Recalculates the bounds of the container.

inherited calculateTrimmedVertices()

calculates worldTransform * vertices for a non texture with a trim. store it in vertexTrimmedData
This is used to ensure that the true width and height of a trimmed texture is respected

calculates worldTransform * vertices, store it in vertexData

inherited containsPoint(point){boolean}

Tests if a point is inside this sprite

Name Type Description
point PIXI.Point

the point to test

Returns:
Type Description
boolean the result of the test

Stops the AnimatedSprite and destroys it

Retrieves the bounds of the displayObject as a rectangle object.

Name Type Description
skipUpdate boolean

setting to true will stop the transforms of the scene graph from
being updated. This means the calculation returned MAY be out of date BUT will give you a
nice performance boost

rect PIXI.Rectangle

Optional rectangle to store the result of the bounds calculation

Returns:
Type Description
PIXI.Rectangle the rectangular bounding area

Returns the child at the specified index

Name Type Description
index number

The index to get the child at

Returns:
Type Description
PIXI.DisplayObject The child at the given index, if any.

inherited getChildIndex(child){number}

Returns the index position of a child DisplayObject instance

Name Type Description
child PIXI.DisplayObject

The DisplayObject instance to identify

Returns:
Type Description
number The index position of the child display object to identify

inherited getLocalBounds(rect){Rectangle}

Gets the local bounds of the sprite object.

Name Type Description
rect Rectangle

The output rectangle.

Returns:
Type Description
Rectangle The bounds.

gotoAndPlay(frameNumber)

Goes to a specific frame and begins playing the AnimatedSprite

Name Type Description
frameNumber number

frame index to start at

gotoAndStop(frameNumber)

Stops the AnimatedSprite and goes to a specific frame

Name Type Description
frameNumber number

frame index to stop at

Plays the AnimatedSprite

Removes one or more children from the container.

Name Type Description
child PIXI.DisplayObject repeatable

The DisplayObject(s) to remove

Returns:
Type Description
PIXI.DisplayObject The first child that was removed.

Removes a child from the specified index position.

Name Type Description
index number

The index to get the child from

Returns:
Type Description
PIXI.DisplayObject The child that was removed.

inherited removeChildren(beginIndex, endIndex){Array.<DisplayObject>}

Removes all children from this container that are within the begin and end indexes.

Name Type Default Description
beginIndex number 0 optional

The beginning position.

endIndex number this.children.length optional

The ending position. Default value is size of the container.

Returns:
Type Description
Array.<DisplayObject> List of removed children

inherited renderCanvas(renderer)

Renders the object using the Canvas renderer

Name Type Description
renderer PIXI.CanvasRenderer

The renderer

Renders the object using the WebGL renderer

Name Type Description
renderer PIXI.WebGLRenderer

The renderer

inherited setChildIndex(child, index)

Changes the position of an existing child in the display object container

Name Type Description
child PIXI.DisplayObject

The child DisplayObject instance for which you want to change the index number

index number

The resulting index number for the child display object

Set the parent Container of this DisplayObject

Name Type Description
container PIXI.Container

The Container to add this DisplayObject to

Returns:
Type Description
PIXI.Container The Container that this DisplayObject was added to

inherited setTransform(x, y, scaleX, scaleY, rotation, skewX, skewY, pivotX, pivotY){PIXI.DisplayObject}

Convenience function to set the position, scale, skew and pivot at once.

Name Type Default Description
x number 0 optional

The X position

y number 0 optional

The Y position

scaleX number 1 optional

The X scale value

scaleY number 1 optional

The Y scale value

rotation number 0 optional

The rotation

skewX number 0 optional

The X skew value

skewY number 0 optional

The Y skew value

pivotX number 0 optional

The X pivot value

pivotY number 0 optional

The Y pivot value

Returns:
Type Description
PIXI.DisplayObject The DisplayObject instance

Stops the AnimatedSprite

inherited swapChildren(child, child2)

Swaps the position of 2 Display Objects within this container.

Name Type Description
child PIXI.DisplayObject

First display object to swap

child2 PIXI.DisplayObject

Second display object to swap

inherited toGlobal(position, point, skipUpdate){PIXI.Point}

Calculates the global position of the display object

Name Type Default Description
position PIXI.Point

The world origin to calculate from

point PIXI.Point optional

A Point object in which to store the value, optional
(otherwise will create a new Point)

skipUpdate boolean false optional

Should we skip the update transform.

Returns:
Type Description
PIXI.Point A point object representing the position of this object

inherited toLocal(position, from, point, skipUpdate){PIXI.Point}

Calculates the local position of the display object relative to another point

Name Type Default Description
position PIXI.Point

The world origin to calculate from

from PIXI.DisplayObject optional

The DisplayObject to calculate the global position from

point PIXI.Point optional

A Point object in which to store the value, optional
(otherwise will create a new Point)

skipUpdate boolean false optional

Should we skip the update transform

Returns:
Type Description
PIXI.Point A point object representing the position of this object

Updates the transform on all children of this container for rendering