Class: GLFramebuffer

PIXI.GLFramebuffer

Internal framebuffer for WebGL context

Members

blitFramebuffer PIXI.Framebuffer

In case we use MSAA, this is actual framebuffer that has colorTextures[0] The contents of that framebuffer are read when we use that renderTexture in sprites

framebuffer WebGLFramebuffer

The WebGL framebuffer

mipLevel

store the current mipmap of the textures the framebuffer will write too.

msaaBuffer WebGLRenderbuffer

In case MSAA, we use this Renderbuffer instead of colorTextures[0] when we write info

multisample PIXI.MSAA_QUALITY

Detected AA samples number

stencil WebGLRenderbuffer

stencil+depth , usually costs 32bits per pixel

dirtyFormat number protected

latest known version of framebuffer format

dirtyId number protected

latest known version of framebuffer

dirtySize number protected

latest known version of framebuffer size