Class: GLFramebuffer

PIXI.GLFramebuffer

Internal framebuffer for WebGL context

Members

blitFramebuffer PIXI.Framebuffer

In case we use MSAA, this is actual framebuffer that has colorTextures[0] The contents of that framebuffer are read when we use that renderTexture in sprites

Default Value:
  • undefined

framebuffer WebGLFramebuffer

The WebGL framebuffer

mipLevel number

store the current mipmap of the textures the framebuffer will write too.

Default Value:
  • 0

msaaBuffer WebGLRenderbuffer

In case MSAA, we use this Renderbuffer instead of colorTextures[0] when we write info

Default Value:
  • undefined

multisample PIXI.MSAA_QUALITY

Detected AA samples number

stencil WebGLRenderbuffer

stencil+depth , usually costs 32bits per pixel

Default Value:
  • undefined

dirtyFormat number protected

latest known version of framebuffer format

Default Value:
  • -1

dirtyId number protected

latest known version of framebuffer

Default Value:
  • -1

dirtySize number protected

latest known version of framebuffer size

Default Value:
  • -1