Class: TextureUvs

PIXI.TextureUvs

Stores a texture's frame in UV coordinates, in which everything lies in the rectangle [(0,0), (1,0), (1,1), (0,1)].

Corner Coordinates
Top-Left (x0,y0)
Top-Right (x1,y1)
Bottom-Right (x2,y2)
Bottom-Left (x3,y3)

Members

x0 number

X-component of top-left corner (x0,y0).

Default Value:
  • 0

x1 number

X-component of top-right corner (x1,y1).

Default Value:
  • 1

x2 number

X-component of bottom-right corner (x2,y2).

Default Value:
  • 1

x3 number

X-component of bottom-left corner (x3,y3).

Default Value:
  • 0

y0 number

Y-component of top-left corner (x0,y0).

Default Value:
  • 0

y1 number

Y-component of top-right corner (x1,y1).

Default Value:
  • 0

y2 number

Y-component of bottom-right corner (x2,y2).

Default Value:
  • 1

y3 number

Y-component of bottom-right corner (x3,y3).

Default Value:
  • 1

Methods

set (frame, baseFrame, rotate) void protected

Sets the texture Uvs based on the given frame information.

Name Type Description
frame PIXI.Rectangle

The frame of the texture

baseFrame PIXI.Rectangle

The base frame of the texture

rotate number

Rotation of frame, see PIXI.groupD8