pixi.js
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    v6 Migration Guide

    PixiJS 6 comes with few surface-level breaking changes. This document is not complete.

    If you're using TypeScript, make sure the follow is added to your tsconfig.json:

    {
    "compilerOptions": {
    "moduleResolution": "node",
    // Required for importing 3rd-party dependencies like EventEmitter3
    "esModuleInterop": true
    }
    }

    If you ever overrode Mesh._renderDefault to take into account more uniforms like this: v5 Reference

    if (shader.program.uniformData.translationMatrix) {
    shader.uniforms.translationMatrix = this.transform.worldTransform.toArray(true);
    }

    Remove the if, leave the contents, otherwise you might not get correct sync uniform for translationMatrix, or even worse - get null pointer. v6 Reference.

    shader.uniforms.translationMatrix = this.transform.worldTransform.toArray(true);