pixi.js
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    Class BatchAdvanced

    A batch pool is used to store batches when they are not currently in use.

    Implements

    Index

    Constructors

    Properties

    action: BatchAction = 'startBatch'

    the name of the instruction

    batcher: Batcher
    bindGroup: BindGroup

    breaking rules slightly here in the name of performance.. storing references to these bindgroups here is just faster for access! keeps a reference to the bind group to set when rendering this batch for WebGPU. Will be null if using WebGl.

    blendMode: BLEND_MODES = 'normal'
    canBundle: boolean = true

    true if this instruction can be compiled into a WebGPU bundle

    gpuBindGroup: GPUBindGroup

    breaking rules slightly here in the name of performance.. storing references to these bindgroups here is just faster for access! keeps a reference to the GPU bind group to set when rendering this batch for WebGPU. Will be null is using WebGL.

    renderPipeId: string = 'batch'

    a the id of the render pipe that can run this instruction

    size: number = 0
    start: number = 0
    textures: BatchTextureArray = ...
    topology: Topology = 'triangle-strip'

    Methods

    • Returns void