Advanced
the name of the instruction
breaking rules slightly here in the name of performance.. storing references to these bindgroups here is just faster for access! keeps a reference to the bind group to set when rendering this batch for WebGPU. Will be null if using WebGl.
true if this instruction can be compiled into a WebGPU bundle
breaking rules slightly here in the name of performance.. storing references to these bindgroups here is just faster for access! keeps a reference to the GPU bind group to set when rendering this batch for WebGPU. Will be null is using WebGL.
a the id of the render pipe that can run this instruction
A batch pool is used to store batches when they are not currently in use.