Advanced
The offset in the attribute buffer.
The size of the attribute data.
The name of the batcher to use. Must be registered.
The blend mode to be applied.
The offset in the index buffer.
The size of the index data.
The indices of the mesh.
Indicates that this element should not be packed as a quad.
The vertex positions of the mesh.
The texture to be used for rendering.
The topology to be used for rendering.
The UV coordinates of the mesh.
Represents a batchable mesh element.