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    Interface BatchableMeshElementAdvanced

    Represents a batchable mesh element.

    interface BatchableMeshElement {
        attributeOffset: number;
        attributeSize: number;
        batcherName: string;
        blendMode: BLEND_MODES;
        indexOffset: number;
        indexSize: number;
        indices:
            | number[]
            | Uint16Array<ArrayBufferLike>
            | Uint32Array<ArrayBufferLike>;
        packAsQuad: false;
        positions: number[] | Float32Array<ArrayBufferLike>;
        texture: Texture;
        topology: Topology;
        uvs: number[] | Float32Array<ArrayBufferLike>;
    }

    Hierarchy (View Summary)

    Index

    Properties

    attributeOffset: number

    The offset in the attribute buffer.

    attributeSize: number

    The size of the attribute data.

    batcherName: string

    The name of the batcher to use. Must be registered.

    blendMode: BLEND_MODES

    The blend mode to be applied.

    indexOffset: number

    The offset in the index buffer.

    indexSize: number

    The size of the index data.

    indices: number[] | Uint16Array<ArrayBufferLike> | Uint32Array<ArrayBufferLike>

    The indices of the mesh.

    packAsQuad: false

    Indicates that this element should not be packed as a quad.

    positions: number[] | Float32Array<ArrayBufferLike>

    The vertex positions of the mesh.

    texture: Texture

    The texture to be used for rendering.

    topology: Topology

    The topology to be used for rendering.

    uvs: number[] | Float32Array<ArrayBufferLike>

    The UV coordinates of the mesh.