pixi.js
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    Class GlLimitsSystemAdvanced

    The GpuLimitsSystem provides information about the capabilities and limitations of the underlying GPU. These limits, such as the maximum number of textures that can be used in a shader (maxTextures) or the maximum number of textures that can be batched together (maxBatchableTextures), are determined by the specific graphics hardware and driver.

    The values for these limits are not available immediately upon instantiation of the class. They are populated when the GL rendering context is successfully initialized and ready, which occurs after the renderer.init() method has completed. Attempting to access these properties before the context is ready will result in undefined or default values.

    This system allows the renderer to adapt its behavior and resource allocation strategies to stay within the supported boundaries of the GPU, ensuring optimal performance and stability.

    const renderer = new WebGlRenderer();
    await renderer.init();

    console.log(renderer.limits.maxTextures);

    Implements

    Index

    Constructors

    Properties

    maxBatchableTextures: number

    The maximum number of batchable textures

    maxTextures: number

    The maximum number of textures that can be used by a shader

    maxUniformBindings: number

    The maximum number of uniform bindings

    Methods

    • Returns void

    • Generic destroy methods to be overridden by the subclass

      Returns void