Advanced
Changes the current shader to the one given in parameter.
the new shader
Optional
skipSync: booleanfalse if the shader should automatically sync its uniforms.
the glProgram that belongs to the shader.
Binds a uniform block to the shader.
the uniform group to bind
the name of the uniform block
the index of the uniform block
Updates the uniform group.
the uniform group to update
System plugin to the renderer to manage the shaders for WebGL.