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    Class GlUniformGroupSystemAdvanced

    System plugin to the renderer to manage shaders.

    Implements

    Index

    Constructors

    Methods

    • Destroys this System and removes all its textures.

      Returns void

    • Uploads the uniforms values to the currently bound shader.

      Parameters

      • group: UniformGroup

        the uniforms values that be applied to the current shader

      • program: GlProgram
      • syncData: { textureCount: number }

      Returns void