AdvancedOptionalantialiasshould this render target be antialiased?
Optionalcoloran array of textures, or a number indicating how many color textures there should be
Optionaldepthshould this render target have a depth buffer?
Optionaldeptha depth stencil texture that the depth and stencil outputs will be written to.
With antialias, shaders can't read it as a normal depth texture: copy depth out with
renderer.renderTarget.copyDepthTexture, which resolves the samples.
Optionalheightthe height of the RenderTarget
Optionalisis this a root element, true if this is gl context owners render target
Optionallabela label for debugging — shows up on the render pass in GPU debuggers (WebGPU)
Optionalresolutionthe resolution of the RenderTarget
Optionalstencilshould this render target have a stencil buffer?
Optionalwidththe width of the RenderTarget
Options for creating a render target.