Advanced
Optional
_Optional
addresssetting this will set wrapModeU,wrapModeV and wrapModeW all at once!
Optional
addressspecifies the {{GPUAddressMode|address modes}} for the texture width, height, and depth coordinates, respectively.
Optional
addressspecifies the {{GPUAddressMode|address modes}} for the texture width, height, and depth coordinates, respectively.
Optional
addressSpecifies the {{GPUAddressMode|address modes}} for the texture width, height, and depth coordinates, respectively.
Optional
alphathe alpha mode of the texture
Optional
antialiasOnly really affects RenderTextures. Should we use antialiasing for this texture. It will look better, but may impact performance as a Blit operation will be required to resolve the texture.
Optional
autoIf true, the Garbage Collector will unload this texture if it is not used after a period of time
Optional
autoShould we auto generate mipmaps for this texture? This will automatically generate mipmaps for this texture when uploading to the GPU. Mipmapped textures take up more memory, but can look better when scaled down.
For performance reasons, it is recommended to NOT use this with RenderTextures, as they are often updated every frame.
If you do, make sure to call updateMipmaps
after you update the texture.
Optional
compareWhen provided the sampler will be a comparison sampler with the specified COMPARE_FUNCTION. Note: Comparison samplers may use filtering, but the sampling results will be implementation-dependent and may differ from the normal filtering rules.
Optional
Readonly
destroyedHas the style been destroyed?
Optional
dimensionshow many dimensions does this texture have? currently v8 only supports 2d
Optional
formatthe format that the texture data has
Optional
heightthe pixel height of this texture source. This is the REAL pure number, not accounting resolution
Optional
labeloptional label, can be used for debugging
Optional
lodSpecifies the minimum and maximum levels of detail, respectively, used internally when sampling a texture.
Optional
lodspecifies the minimum and maximum levels of detail, respectively, used internally when sampling a texture.
Optional
magspecifies the sampling behavior when the sample footprint is smaller than or equal to one texel.
Optional
maxSpecifies the maximum anisotropy value clamp used by the sampler. Note: Most implementations support TextureStyle#maxAnisotropy values in range between 1 and 16, inclusive. The used value of TextureStyle#maxAnisotropy will be clamped to the maximum value that the platform supports.
setting this to anything higher than 1 will set scale modes to 'linear'
Optional
minspecifies the sampling behavior when the sample footprint is larger than one texel.
Optional
mipThe number of mip levels to generate for this texture. this is overridden if autoGenerateMipmaps is true
Optional
mipmapspecifies behavior for sampling between mipmap levels.
Optional
resolutionthe resolution of the texture.
Optional
resourcethe resource that will be uploaded to the GPU. This is where we get our pixels from eg an ImageBimt / Canvas / Video etc
Optional
scalesetting this will set magFilter,minFilter and mipmapFilter all at once!
Optional
widththe pixel width of this texture source. This is the REAL pure number, not accounting resolution
Optional
wrap
options for creating a new TextureSource