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    Interface WebGPUSystems

    The default WebGPU systems. These are the systems that are added by default to the WebGPURenderer.

    Hierarchy (View Summary)

    Implemented by

    Index

    rendering

    prepare: PrepareBase

    The prepare mixin provides methods to prepare display objects for rendering. It is used to ensure that textures and other resources are ready before rendering.

    Other

    accessibility: AccessibilitySystem
    background: BackgroundSystem
    bindGroup: BindGroupSystem
    canvasText: CanvasTextSystem
    events: EventSystem
    extract: ExtractSystem
    filter: FilterSystem
    globalUniforms: GlobalUniformSystem
    graphicsContext: GraphicsContextSystem
    htmlText: HTMLTextSystem
    initHook: RendererInitHook
    pipeline: PipelineSystem
    renderableGC: RenderableGCSystem
    renderGroup: RenderGroupSystem
    renderTarget: GpuRenderTargetSystem
    scheduler: SchedulerSystem
    textureGC: TextureGCSystem
    textureGenerator: GenerateTextureSystem