A Sprite displays a single image (texture) on screen. It's the most common way to show images in PixiJS: load a texture, create a sprite, add it to the stage.
import { Assets, Sprite } from 'pixi.js';
const texture = await Assets.load('path/to/image.png');
const sprite = new Sprite(texture);
sprite.anchor.set(0.5);
sprite.position.set(100, 100);
sprite.scale.set(2);
sprite.rotation = Math.PI / 4; // Rotate 45 degrees
Use Sprite when you need to display a single image or spritesheet frame. For repeating textures, see TilingSprite. For scalable UI panels, see NineSliceSprite.
If you change the texture of a sprite, it will automatically:
const texture = Assets.get('path/to/image.png');
sprite.texture = texture;
There are two ways to resize a sprite:
scale: Multiplier relative to the texture's original size. scale.set(2) doubles it.width / height: Set an absolute pixel size. These are convenience setters that compute the corresponding scale for you.sprite.scale.set(2); // Double the size
sprite.width = 100; // Sets scale.x = 100 / texture.orig.width
Setting width recalculates scale.x, and vice versa. They're two views of the same value.