pixi.js
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    Sprite

    A Sprite displays a single image (texture) on screen. It's the most common way to show images in PixiJS: load a texture, create a sprite, add it to the stage.

    import { Assets, Sprite } from 'pixi.js';

    const texture = await Assets.load('path/to/image.png');
    const sprite = new Sprite(texture);

    sprite.anchor.set(0.5);
    sprite.position.set(100, 100);
    sprite.scale.set(2);
    sprite.rotation = Math.PI / 4; // Rotate 45 degrees

    Use Sprite when you need to display a single image or spritesheet frame. For repeating textures, see TilingSprite. For scalable UI panels, see NineSliceSprite.

    If you change the texture of a sprite, it will automatically:

    • Rebind listeners for texture updates
    • Recalculate width/height if set so that the visual size remains the same
    • Trigger a visual update
    const texture = Assets.get('path/to/image.png');
    sprite.texture = texture;

    There are two ways to resize a sprite:

    • scale: Multiplier relative to the texture's original size. scale.set(2) doubles it.
    • width / height: Set an absolute pixel size. These are convenience setters that compute the corresponding scale for you.
    sprite.scale.set(2); // Double the size

    sprite.width = 100; // Sets scale.x = 100 / texture.orig.width

    Setting width recalculates scale.x, and vice versa. They're two views of the same value.