Class: SpriteMaskFilter

PIXI.SpriteMaskFilter

This handles a Sprite acting as a mask, as opposed to a Graphic.

WebGL only.

new PIXI.SpriteMaskFilter (sprite)

Name Type Description
sprite PIXI.Sprite

The target sprite.

Extends

Members

maskMatrix PIXI.Matrix

Mask matrix

maskSprite PIXI.DisplayObject

Sprite mask

Methods

apply (filterManager, input, output, clearMode) void overrides

Applies the filter

Name Type Description
filterManager PIXI.FilterSystem

The renderer to retrieve the filter from

input PIXI.RenderTexture

The input render target.

output PIXI.RenderTexture

The target to output to.

clearMode PIXI.CLEAR_MODES

Should the output be cleared before rendering to it.

Inherited Properties

From class PIXI.Filter

autoFit boolean inherited

If enabled, PixiJS will fit the filter area into boundaries for better performance. Switch it off if it does not work for specific shader.

Default Value:
  • true

Sets the blend mode of the filter.

Default Value:
  • PIXI.BLEND_MODES.NORMAL

enabled boolean inherited

If enabled is true the filter is applied, if false it will not.

legacy boolean readonly inherited

Legacy filters use position and uvs from attributes (set by filter system)

The samples of the filter.

padding number inherited

The padding of the filter. Some filters require extra space to breath such as a blur. Increasing this will add extra width and height to the bounds of the object that the filter is applied to.

resolution number inherited

The resolution of the filter. Setting this to be lower will lower the quality but increase the performance of the filter.

The WebGL state the filter requires to render.

From class PIXI.Shader

Program that the shader uses.

uniforms Dict<any> readonly inherited

Shader uniform values, shortcut for uniformGroup.uniforms.