Advanced
Readonly
compatibleA number that uses two bits on whether the shader is compatible with the WebGL renderer and/or the WebGPU renderer. 0b00 - not compatible with either 0b01 - compatible with WebGL 0b10 - compatible with WebGPU This is automatically set based on if a GlProgram or GpuProgram is provided.
An instance of the GL program used by the WebGL renderer
An instance of the GPU program used by the WebGPU renderer
A record of the resources used by the shader.
Readonly
uidA unique identifier for the shader
Sometimes a resource group will be provided later (for example global uniforms) In such cases, this method can be used to let the shader know about the group.
the name of the resource group
the index of the group (should match the webGPU shader group location)
the index of the bind point (should match the webGPU shader bind point)
Use to destroy the shader when its not longer needed. It will destroy the resources and remove listeners.
if the programs should be destroyed as well. Make sure its not being used by other shaders!
Static
fromA short hand function to create a shader based of a vertex and fragment shader.
A shiny new PixiJS shader!
A short hand function to create a shader based of a vertex and fragment shader.
A shiny new PixiJS shader!
DefaultShader is a specialized shader class designed for batch rendering. It extends the base Shader class and provides functionality for handling color, texture batching, and pixel rounding in both WebGL and WebGPU contexts.
It is used by the default batcher