pixi.js
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    Type Alias GlobalUniformGroupAdvanced

    GlobalUniformGroup: UniformGroup<
        {
            uProjectionMatrix: { type: "mat3x3<f32>"; value: Matrix };
            uResolution: { type: "vec2<f32>"; value: number[] };
            uWorldColorAlpha: { type: "vec4<f32>"; value: Float32Array };
            uWorldTransformMatrix: { type: "mat3x3<f32>"; value: Matrix };
        },
    >

    Type definition for the global uniforms used in the renderer. This includes projection matrix, world transform matrix, world color, and resolution.