Advanced
The precision types available in WebGL shaders.
These types define the precision of floating-point calculations in shaders.
highp
mediump
lowp
The precision types available in WebGL shaders.
These types define the precision of floating-point calculations in shaders.
highp
: High precision, typically 32-bit floating-point.mediump
: Medium precision, typically 16-bit floating-point.lowp
: Low precision, typically 8-bit floating-point.