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    Interface RenderTargetOptionsAdvanced

    Options for creating a render target.

    interface RenderTargetOptions {
        antialias?: boolean;
        colorTextures?: number | BindableTexture[];
        depth?: boolean;
        depthStencilTexture?: boolean | BindableTexture;
        height?: number;
        isRoot?: boolean;
        resolution?: number;
        stencil?: boolean;
        width?: number;
    }
    Index

    Properties

    antialias?: boolean

    should this render target be antialiased?

    colorTextures?: number | BindableTexture[]

    an array of textures, or a number indicating how many color textures there should be

    depth?: boolean

    should this render target have a depth buffer?

    depthStencilTexture?: boolean | BindableTexture

    a depth stencil texture that the depth and stencil outputs will be written to

    height?: number

    the height of the RenderTarget

    isRoot?: boolean

    is this a root element, true if this is gl context owners render target

    resolution?: number

    the resolution of the RenderTarget

    stencil?: boolean

    should this render target have a stencil buffer?

    width?: number

    the width of the RenderTarget