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    Interface ShaderWithGroupsDescriptorAdvanced

    A descriptor for a shader with groups. This is used to define a shader that uses BindGroup's.

    interface ShaderWithGroupsDescriptor {
        groupMap?: Record<string, Record<string, any>>;
        groups: ShaderGroups;
    }
    Index

    Properties

    Properties

    groupMap?: Record<string, Record<string, any>>

    an optional map of how to bind the groups. This is automatically generated by reading the WebGPU program

    groups: ShaderGroups

    A record of BindGroup's used by the shader.