pixi.js
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    Type Alias UniformGroupOptionsAdvanced

    Uniform group options

    type UniformGroupOptions = {
        isStatic?: boolean;
        ubo?: boolean;
    }
    Index

    Properties

    Properties

    isStatic?: boolean

    if true, then you are responsible for when the data is uploaded to the GPU by calling update()

    ubo?: boolean

    if true the UniformGroup is handled as an Uniform buffer object. This is the only way WebGPU can work with uniforms. WebGL2 can also use this. So don't set to true if you want to use WebGPU :D