Optional
colorWhen true, color values are updated each frame. Enables color transitions and alpha changes.
Optional
positionWhen true, particle positions are updated each frame. Essential for moving particles.
Optional
rotationWhen true, rotation values are updated each frame. Needed for spinning particles.
Optional
uvsWhen true, texture coordinates are updated each frame. Required for texture animation.
Optional
vertexWhen true, vertex positions are updated each frame. Useful for mesh deformation effects.
Represents the properties of a particle that can be dynamically updated each frame. These properties control which aspects of particles are recalculated during rendering. Setting a property to true enables per-frame updates, while false only updates when manually triggered.
Example
See