OptionalcolorWhen true, color values are updated each frame. Enables color transitions and alpha changes.
OptionalpositionWhen true, particle positions are updated each frame. Essential for moving particles.
OptionalrotationWhen true, rotation values are updated each frame. Needed for spinning particles.
OptionaluvsWhen true, texture coordinates are updated each frame. Required for texture animation.
OptionalvertexWhen true, vertex positions are updated each frame. Useful for mesh deformation effects.
Represents the properties of a particle that can be dynamically updated each frame. These properties control which aspects of particles are recalculated during rendering. Setting a property to true enables per-frame updates, while false only updates when manually triggered.
Example
See