/**
* Internal texture for WebGL context
* @class
* @memberof PIXI
*/
export default class GLTexture
{
constructor(texture)
{
/**
* The WebGL texture
* @member {WebGLTexture}
*/
this.texture = texture;
this.width = -1;
this.height = -1;
/**
* Texture contents dirty flag
* @member {number}
*/
this.dirtyId = -1;
/**
* Texture style dirty flag
* @member {number}
*/
this.dirtyStyleId = -1;
/**
* Whether mip levels has to be generated
* @member {boolean}
*/
this.mipmap = false;
/**
* WrapMode copied from baseTexture
* @member {number}
*/
this.wrapMode = 33071;
}
}