import Resource from './Resource';
/**
* @interface SharedArrayBuffer
*/
/**
* Buffer resource with data of typed array.
* @class
* @extends PIXI.resources.Resource
* @memberof PIXI.resources
*/
export default class BufferResource extends Resource
{
/**
* @param {Float32Array|Uint8Array|Uint32Array} source - Source buffer
* @param {object} options - Options
* @param {number} options.width - Width of the texture
* @param {number} options.height - Height of the texture
*/
constructor(source, options)
{
const { width, height } = options || {};
if (!width || !height)
{
throw new Error('BufferResource width or height invalid');
}
super(width, height);
/**
* Source array
* Cannot be ClampedUint8Array because it cant be uploaded to WebGL
*
* @member {Float32Array|Uint8Array|Uint32Array}
*/
this.data = source;
}
/**
* Upload the texture to the GPU.
* @param {PIXI.Renderer} renderer Upload to the renderer
* @param {PIXI.BaseTexture} baseTexture Reference to parent texture
* @param {PIXI.GLTexture} glTexture glTexture
* @returns {boolean} true is success
*/
upload(renderer, baseTexture, glTexture)
{
const gl = renderer.gl;
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, baseTexture.premultiplyAlpha);
if (glTexture.width === baseTexture.width && glTexture.height === baseTexture.height)
{
gl.texSubImage2D(
baseTexture.target,
0,
0,
0,
baseTexture.width,
baseTexture.height,
baseTexture.format,
baseTexture.type,
this.data
);
}
else
{
glTexture.width = baseTexture.width;
glTexture.height = baseTexture.height;
let internalFormat = baseTexture.format;
// guess sized format by type and format
// https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/texImage2D
if (renderer.context.webGLVersion === 2
&& baseTexture.type === renderer.gl.FLOAT
&& baseTexture.format === renderer.gl.RGBA)
{
internalFormat = renderer.gl.RGBA32F;
}
gl.texImage2D(
baseTexture.target,
0,
internalFormat,
baseTexture.width,
baseTexture.height,
0,
baseTexture.format,
baseTexture.type,
this.data
);
}
return true;
}
/**
* Destroy and don't use after this
* @override
*/
dispose()
{
this.data = null;
}
/**
* Used to auto-detect the type of resource.
*
* @static
* @param {*} source - The source object
* @return {boolean} `true` if <canvas>
*/
static test(source)
{
return source instanceof Float32Array
|| source instanceof Uint8Array
|| source instanceof Uint32Array;
}
}