import BufferResource from './BufferResource';
/**
* Resource type for DepthTexture.
* @class
* @extends PIXI.resources.BufferResource
* @memberof PIXI.resources
*/
export default class DepthResource extends BufferResource
{
/**
* Upload the texture to the GPU.
* @param {PIXI.Renderer} renderer Upload to the renderer
* @param {PIXI.BaseTexture} baseTexture Reference to parent texture
* @param {PIXI.GLTexture} glTexture glTexture
* @returns {boolean} true is success
*/
upload(renderer, baseTexture, glTexture)
{
const gl = renderer.gl;
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, baseTexture.premultiplyAlpha);
if (glTexture.width === baseTexture.width && glTexture.height === baseTexture.height)
{
gl.texSubImage2D(
baseTexture.target,
0,
0,
0,
baseTexture.width,
baseTexture.height,
baseTexture.format,
baseTexture.type,
this.data
);
}
else
{
glTexture.width = baseTexture.width;
glTexture.height = baseTexture.height;
gl.texImage2D(
baseTexture.target,
0,
gl.DEPTH_COMPONENT16, // Needed for depth to render properly in webgl2.0
baseTexture.width,
baseTexture.height,
0,
baseTexture.format,
baseTexture.type,
this.data
);
}
return true;
}
}