import BaseImageResource from './BaseImageResource';
import { settings } from '@pixi/settings';
/**
* Resource type for HTMLImageElement.
* @class
* @extends PIXI.resources.BaseImageResource
* @memberof PIXI.resources
*/
export default class ImageResource extends BaseImageResource
{
/**
* @param {HTMLImageElement|string} source - image source or URL
* @param {boolean} [options.autoLoad=true] start loading process
* @param {boolean} [options.createBitmap=PIXI.settings.CREATE_IMAGE_BITMAP] whether its required to create
* a bitmap before upload
* @param {boolean} [options.crossorigin=true] - Load image using cross origin
* @param {boolean} [options.premultiplyAlpha=true] - Premultiply image alpha in bitmap
*/
constructor(source, options)
{
options = options || {};
if (!(source instanceof HTMLImageElement))
{
const imageElement = new Image();
BaseImageResource.crossOrigin(imageElement, source, options.crossorigin);
imageElement.src = source;
source = imageElement;
}
super(source);
// FireFox 68, and possibly other versions, seems like setting the HTMLImageElement#width and #height
// to non-zero values before its loading completes if images are in a cache.
// Because of this, need to set the `_width` and the `_height` to zero to avoid uploading incomplete images.
// Please refer to the issue #5968 (https://github.com/pixijs/pixi.js/issues/5968).
if (!source.complete && !!this._width && !!this._height)
{
this._width = 0;
this._height = 0;
}
/**
* URL of the image source
* @member {string}
*/
this.url = source.src;
/**
* When process is completed
* @member {Promise<void>}
* @private
*/
this._process = null;
/**
* If the image should be disposed after upload
* @member {boolean}
* @default false
*/
this.preserveBitmap = false;
/**
* If capable, convert the image using createImageBitmap API
* @member {boolean}
* @default PIXI.settings.CREATE_IMAGE_BITMAP
*/
this.createBitmap = (options.createBitmap !== undefined
? options.createBitmap : settings.CREATE_IMAGE_BITMAP) && !!window.createImageBitmap;
/**
* Controls texture premultiplyAlpha field
* Copies from options
* @member {boolean|null}
* @readonly
*/
this.premultiplyAlpha = options.premultiplyAlpha !== false;
/**
* The ImageBitmap element created for HTMLImageElement
* @member {ImageBitmap}
* @default null
*/
this.bitmap = null;
/**
* Promise when loading
* @member {Promise<void>}
* @private
* @default null
*/
this._load = null;
if (options.autoLoad !== false)
{
this.load();
}
}
/**
* returns a promise when image will be loaded and processed
*
* @param {boolean} [createBitmap=true] whether process image into bitmap
* @returns {Promise<void>}
*/
load(createBitmap)
{
if (createBitmap !== undefined)
{
this.createBitmap = createBitmap;
}
if (this._load)
{
return this._load;
}
this._load = new Promise((resolve) =>
{
this.url = this.source.src;
const { source } = this;
const completed = () =>
{
if (this.destroyed)
{
return;
}
source.onload = null;
source.onerror = null;
this.resize(source.width, source.height);
this._load = null;
if (this.createBitmap)
{
resolve(this.process());
}
else
{
resolve(this);
}
};
if (source.complete && source.src)
{
completed();
}
else
{
source.onload = completed;
source.onerror = (event) => this.onError.run(event);
}
});
return this._load;
}
/**
* Called when we need to convert image into BitmapImage.
* Can be called multiple times, real promise is cached inside.
*
* @returns {Promise<void>} cached promise to fill that bitmap
*/
process()
{
if (this._process !== null)
{
return this._process;
}
if (this.bitmap !== null || !window.createImageBitmap)
{
return Promise.resolve(this);
}
this._process = window.createImageBitmap(this.source,
0, 0, this.source.width, this.source.height,
{
premultiplyAlpha: this.premultiplyAlpha ? 'premultiply' : 'none',
})
.then((bitmap) =>
{
if (this.destroyed)
{
return Promise.reject();
}
this.bitmap = bitmap;
this.update();
this._process = null;
return Promise.resolve(this);
});
return this._process;
}
/**
* Upload the image resource to GPU.
*
* @param {PIXI.Renderer} renderer - Renderer to upload to
* @param {PIXI.BaseTexture} baseTexture - BaseTexture for this resource
* @param {PIXI.GLTexture} glTexture - GLTexture to use
* @returns {boolean} true is success
*/
upload(renderer, baseTexture, glTexture)
{
baseTexture.premultiplyAlpha = this.premultiplyAlpha;
if (!this.createBitmap)
{
return super.upload(renderer, baseTexture, glTexture);
}
if (!this.bitmap)
{
// yeah, ignore the output
this.process();
if (!this.bitmap)
{
return false;
}
}
super.upload(renderer, baseTexture, glTexture, this.bitmap);
if (!this.preserveBitmap)
{
// checks if there are other renderers that possibly need this bitmap
let flag = true;
for (const key in baseTexture._glTextures)
{
const otherTex = baseTexture._glTextures[key];
if (otherTex !== glTexture && otherTex.dirtyId !== baseTexture.dirtyId)
{
flag = false;
break;
}
}
if (flag)
{
if (this.bitmap.close)
{
this.bitmap.close();
}
this.bitmap = null;
}
}
return true;
}
/**
* Destroys this texture
* @override
*/
dispose()
{
this.source.onload = null;
this.source.onerror = null;
super.dispose();
if (this.bitmap)
{
this.bitmap.close();
this.bitmap = null;
}
this._process = null;
this._load = null;
}
}