let UID = 0;
/**
* Uniform group holds uniform map and some ID's for work
*
* @class
* @memberof PIXI
*/
export class UniformGroup {
/**
* @param {object} [uniforms] - Custom uniforms to use to augment the built-in ones.
* @param {boolean} [_static] - Uniforms wont be changed after creation
*/
constructor(uniforms, _static) {
/**
* uniform values
* @member {object}
* @readonly
*/
this.uniforms = uniforms;
/**
* Its a group and not a single uniforms
* @member {boolean}
* @readonly
* @default true
*/
this.group = true;
// lets generate this when the shader ?
this.syncUniforms = {};
/**
* dirty version
* @protected
* @member {number}
*/
this.dirtyId = 0;
/**
* unique id
* @protected
* @member {number}
*/
this.id = UID++;
/**
* Uniforms wont be changed after creation
* @member {boolean}
*/
this.static = !!_static;
}
update() {
this.dirtyId++;
}
add(name, uniforms, _static) {
this.uniforms[name] = new UniformGroup(uniforms, _static);
}
static from(uniforms, _static) {
return new UniformGroup(uniforms, _static);
}
}