Name | Type | Attributes | Description |
---|---|---|---|
baseTexture |
PIXI.BaseTexture | PIXI.Texture |
Reference to the source BaseTexture object. |
|
data |
Object |
Spritesheet image data. |
|
resolutionFilename |
string |
<optional> |
The filename to consider when determining the resolution of the spritesheet. If not provided, the imageUrl will be used on the BaseTexture. |
Members
The maximum number of Textures to build per process.
- Default Value:
- 1000
A map containing the textures for each animation. Can be used to create an AnimatedSprite:
new PIXI.AnimatedSprite(sheet.animations["anim_name"])
baseTexture PIXI.BaseTexture
Reference to ths source texture.
Reference to the original JSON data.
The resolution of the spritesheet.
A map containing all textures of the sprite sheet. Can be used to create a Sprite:
new PIXI.Sprite(sheet.textures["image.png"]);
Methods
Destroy Spritesheet and don't use after this.
Name | Type | Attributes | Default | Description |
---|---|---|---|---|
destroyBase |
boolean |
<optional> |
false |
Whether to destroy the base texture as well |
Parser spritesheet from loaded data. This is done asynchronously to prevent creating too many Texture within a single process.
Name | Type | Description |
---|---|---|
callback |
Function |
Callback when complete returns a map of the Textures for this spritesheet. |