new PIXI.filters.DisplacementFilter (sprite, scale) overrides
Name | Type | Attributes | Description |
---|---|---|---|
sprite |
PIXI.Sprite |
The sprite used for the displacement map. (make sure its added to the scene!) |
|
scale |
number |
<optional> |
The scale of the displacement |
Extends
Members
map PIXI.Texture
The texture used for the displacement map. Must be power of 2 sized texture.
scale PIXI.Point
scaleX, scaleY for displacements
Methods
apply (filterManager, input, output, clearMode) void overrides
Applies the filter.
Name | Type | Description |
---|---|---|
filterManager |
PIXI.FilterSystem |
The manager. |
input |
PIXI.RenderTexture |
The input target. |
output |
PIXI.RenderTexture |
The output target. |
clearMode |
PIXI.CLEAR_MODES |
clearMode. |
Inherited Properties
From class PIXI.Filter
autoFit boolean inherited
If enabled, PixiJS will fit the filter area into boundaries for better performance. Switch it off if it does not work for specific shader.
blendMode number inherited
Sets the blendmode of the filter
- Default Value:
- PIXI.BLEND_MODES.NORMAL
enabled boolean inherited
If enabled is true the filter is applied, if false it will not.
legacy boolean readonly inherited
Legacy filters use position and uvs from attributes
padding number inherited
The padding of the filter. Some filters require extra space to breath such as a blur. Increasing this will add extra width and height to the bounds of the object that the filter is applied to.
resolution number inherited
The resolution of the filter. Setting this to be lower will lower the quality but increase the performance of the filter.
state PIXI.State inherited
The WebGL state the filter requires to render
From class PIXI.Shader
program PIXI.Program inherited
Program that the shader uses
uniforms object readonly inherited
Shader uniform values, shortcut for uniformGroup.uniforms