new PIXI.ShaderSystem (renderer) overrides
Name | Type | Description |
---|---|---|
renderer |
PIXI.Renderer |
The renderer this System works for. |
Extends
Implements
Members
The current WebGL rendering context
- Default Value:
- undefined
Methods
bind (shader, dontSync) PIXI.GLProgram
Changes the current shader to the one given in parameter
Name | Type | Attributes | Description |
---|---|---|---|
shader |
PIXI.Shader |
the new shader |
|
dontSync |
boolean |
<optional> |
false if the shader should automatically sync its uniforms. |
Returns:
Type | Description |
---|---|
PIXI.GLProgram | the glProgram that belongs to the shader. |
destroy () void overrides
Destroys this System and removes all its textures
getGlProgram () PIXI.GLProgram
Returns the underlying GLShade rof the currently bound shader. This can be handy for when you to have a little more control over the setting of your uniforms.
Returns:
Type | Description |
---|---|
PIXI.GLProgram | the glProgram for the currently bound Shader for this context |
Resets ShaderSystem state, does not affect WebGL state
Uploads the uniforms values to the currently bound shader.
Name | Type | Description |
---|---|---|
uniforms |
object |
the uniforms values that be applied to the current shader |
Syncs uniform buffers
Name | Type | Attributes | Description |
---|---|---|---|
group |
PIXI.UniformGroup |
the uniform buffer group to sync |
|
name |
string |
<optional> |
the name of the uniform buffer |
syncs uniforms on the group
Name | Type | Attributes | Description |
---|---|---|---|
group |
PIXI.UniformGroup |
the uniform group to sync |
|
syncData |
any |
<optional> |
this is data that is passed to the sync function and any nested sync functions |
Will create a function that uploads a uniform buffer using the STD140 standard. The upload function will then be cached for future calls If a group is manually managed, then a simple upload function is generated
Name | Type | Description |
---|---|---|
group |
PIXI.UniformGroup |
the uniform buffer group to sync |
glProgram |
PIXI.GLProgram |
the gl program to attach the uniform bindings to |
name |
string |
the name of the uniform buffer (must exist on the shader) |
Returns:
Type | Description |
---|---|
UniformsSyncCallback |
Inherited Properties
From class PIXI.System
renderer Renderer inherited
Reference to the main renderer