Members
blitFramebuffer PIXI.Framebuffer
In case we use MSAA, this is actual framebuffer that has colorTextures[0] The contents of that framebuffer are read when we use that renderTexture in sprites
- Default Value:
- undefined
The WebGL framebuffer
store the current mipmap of the textures the framebuffer will write too.
- Default Value:
- 0
In case MSAA, we use this Renderbuffer instead of colorTextures[0] when we write info
- Default Value:
- undefined
multisample PIXI.MSAA_QUALITY
Detected AA samples number
stencil+depth , usually costs 32bits per pixel
- Default Value:
- undefined
latest known version of framebuffer format
- Default Value:
- -1
latest known version of framebuffer
- Default Value:
- -1
latest known version of framebuffer size
- Default Value:
- -1