import { BaseImageResource } from './BaseImageResource';
import { settings } from '@pixi/settings';
import { ALPHA_MODES } from '@pixi/constants';
import type { BaseTexture } from '../BaseTexture';
import type { Renderer } from '../../Renderer';
import type { GLTexture } from '../GLTexture';
export interface IImageResourceOptions
{
/** Start loading process */
autoLoad?: boolean;
/** Whether its required to create a bitmap before upload. */
createBitmap?: boolean;
/** Load image using cross origin. */
crossorigin?: boolean | string;
/** Premultiply image alpha in bitmap. */
alphaMode?: ALPHA_MODES;
}
/**
* Resource type for HTMLImageElement.
* @memberof PIXI
*/
export class ImageResource extends BaseImageResource
{
/** URL of the image source */
url: string;
/**
* If the image should be disposed after upload
* @default false
*/
preserveBitmap: boolean;
/**
* If capable, convert the image using createImageBitmap API.
* @default PIXI.settings.CREATE_IMAGE_BITMAP
*/
createBitmap: boolean;
/**
* Controls texture alphaMode field
* Copies from options
* Default is `null`, copies option from baseTexture
* @readonly
*/
alphaMode: ALPHA_MODES;
/**
* The ImageBitmap element created for a HTMLImageElement
.
* @default null
*/
bitmap: ImageBitmap;
/**
* Promise when loading.
* @default null
*/
private _load: Promise<ImageResource>;
/** When process is completed */
private _process: Promise<ImageResource>;
/**
* @param source - image source or URL
* @param options
* @param {boolean} [options.autoLoad=true] - start loading process
* @param {boolean} [options.createBitmap=PIXI.settings.CREATE_IMAGE_BITMAP] - whether its required to create
* a bitmap before upload
* @param {boolean} [options.crossorigin=true] - Load image using cross origin
* @param {PIXI.ALPHA_MODES} [options.alphaMode=PIXI.ALPHA_MODES.UNPACK] - Premultiply image alpha in bitmap
*/
constructor(source: HTMLImageElement | string, options?: IImageResourceOptions)
{
options = options || {};
if (!(source instanceof HTMLImageElement))
{
const imageElement = new Image();
BaseImageResource.crossOrigin(imageElement, source, options.crossorigin);
imageElement.src = source;
source = imageElement;
}
super(source);
// FireFox 68, and possibly other versions, seems like setting the HTMLImageElement#width and #height
// to non-zero values before its loading completes if images are in a cache.
// Because of this, need to set the `_width` and the `_height` to zero to avoid uploading incomplete images.
// Please refer to the issue #5968 (https://github.com/pixijs/pixi.js/issues/5968).
if (!source.complete && !!this._width && !!this._height)
{
this._width = 0;
this._height = 0;
}
this.url = source.src;
this._process = null;
this.preserveBitmap = false;
this.createBitmap = (options.createBitmap !== undefined
? options.createBitmap : settings.CREATE_IMAGE_BITMAP) && !!globalThis.createImageBitmap;
this.alphaMode = typeof options.alphaMode === 'number' ? options.alphaMode : null;
this.bitmap = null;
this._load = null;
if (options.autoLoad !== false)
{
this.load();
}
}
/**
* Returns a promise when image will be loaded and processed.
* @param createBitmap - whether process image into bitmap
*/
load(createBitmap?: boolean): Promise<ImageResource>
{
if (this._load)
{
return this._load;
}
if (createBitmap !== undefined)
{
this.createBitmap = createBitmap;
}
this._load = new Promise((resolve, reject): void =>
{
const source = this.source as HTMLImageElement;
this.url = source.src;
const completed = (): void =>
{
if (this.destroyed)
{
return;
}
source.onload = null;
source.onerror = null;
this.resize(source.width, source.height);
this._load = null;
if (this.createBitmap)
{
resolve(this.process());
}
else
{
resolve(this);
}
};
if (source.complete && source.src)
{
completed();
}
else
{
source.onload = completed;
source.onerror = (event): void =>
{
// Avoids Promise freezing when resource broken
reject(event);
this.onError.emit(event);
};
}
});
return this._load;
}
/**
* Called when we need to convert image into BitmapImage.
* Can be called multiple times, real promise is cached inside.
* @returns - Cached promise to fill that bitmap
*/
process(): Promise<ImageResource>
{
const source = this.source as HTMLImageElement;
if (this._process !== null)
{
return this._process;
}
if (this.bitmap !== null || !globalThis.createImageBitmap)
{
return Promise.resolve(this);
}
const createImageBitmap = globalThis.createImageBitmap as any;
const cors = !source.crossOrigin || source.crossOrigin === 'anonymous';
this._process = fetch(source.src,
{
mode: cors ? 'cors' : 'no-cors'
})
.then((r) => r.blob())
.then((blob) => createImageBitmap(blob,
0, 0, source.width, source.height,
{
premultiplyAlpha: this.alphaMode === ALPHA_MODES.UNPACK ? 'premultiply' : 'none',
}))
.then((bitmap: ImageBitmap) =>
{
if (this.destroyed)
{
return Promise.reject();
}
this.bitmap = bitmap;
this.update();
this._process = null;
return Promise.resolve(this);
});
return this._process;
}
/**
* Upload the image resource to GPU.
* @param renderer - Renderer to upload to
* @param baseTexture - BaseTexture for this resource
* @param glTexture - GLTexture to use
* @returns {boolean} true is success
*/
upload(renderer: Renderer, baseTexture: BaseTexture, glTexture: GLTexture): boolean
{
if (typeof this.alphaMode === 'number')
{
// bitmap stores unpack premultiply flag, we dont have to notify texImage2D about it
baseTexture.alphaMode = this.alphaMode;
}
if (!this.createBitmap)
{
return super.upload(renderer, baseTexture, glTexture);
}
if (!this.bitmap)
{
// yeah, ignore the output
this.process();
if (!this.bitmap)
{
return false;
}
}
super.upload(renderer, baseTexture, glTexture, this.bitmap);
if (!this.preserveBitmap)
{
// checks if there are other renderers that possibly need this bitmap
let flag = true;
const glTextures = baseTexture._glTextures;
for (const key in glTextures)
{
const otherTex = glTextures[key];
if (otherTex !== glTexture && otherTex.dirtyId !== baseTexture.dirtyId)
{
flag = false;
break;
}
}
if (flag)
{
if (this.bitmap.close)
{
this.bitmap.close();
}
this.bitmap = null;
}
}
return true;
}
/** Destroys this resource. */
dispose(): void
{
(this.source as HTMLImageElement).onload = null;
(this.source as HTMLImageElement).onerror = null;
super.dispose();
if (this.bitmap)
{
this.bitmap.close();
this.bitmap = null;
}
this._process = null;
this._load = null;
}
/**
* Used to auto-detect the type of resource.
* @param {*} source - The source object
* @returns {boolean} `true` if source is string or HTMLImageElement
*/
static test(source: unknown): source is string | HTMLImageElement
{
return typeof source === 'string' || source instanceof HTMLImageElement;
}
}