import { Rectangle } from './Rectangle';
import { SHAPES } from '../const';
/**
* The Ellipse object is used to help draw graphics and can also be used to specify a hit area for displayObjects.
* @memberof PIXI
*/
export class Ellipse
{
/** @default 0 */
public x: number;
/** @default 0 */
public y: number;
/** @default 0 */
public width: number;
/** @default 0 */
public height: number;
/**
* The type of the object, mainly used to avoid `instanceof` checks
* @default PIXI.SHAPES.ELIP
* @see PIXI.SHAPES
*/
public readonly type: SHAPES.ELIP;
/**
* @param x - The X coordinate of the center of this ellipse
* @param y - The Y coordinate of the center of this ellipse
* @param halfWidth - The half width of this ellipse
* @param halfHeight - The half height of this ellipse
*/
constructor(x = 0, y = 0, halfWidth = 0, halfHeight = 0)
{
this.x = x;
this.y = y;
this.width = halfWidth;
this.height = halfHeight;
this.type = SHAPES.ELIP;
}
/**
* Creates a clone of this Ellipse instance
* @returns {PIXI.Ellipse} A copy of the ellipse
*/
clone(): Ellipse
{
return new Ellipse(this.x, this.y, this.width, this.height);
}
/**
* Checks whether the x and y coordinates given are contained within this ellipse
* @param x - The X coordinate of the point to test
* @param y - The Y coordinate of the point to test
* @returns Whether the x/y coords are within this ellipse
*/
contains(x: number, y: number): boolean
{
if (this.width <= 0 || this.height <= 0)
{
return false;
}
// normalize the coords to an ellipse with center 0,0
let normx = ((x - this.x) / this.width);
let normy = ((y - this.y) / this.height);
normx *= normx;
normy *= normy;
return (normx + normy <= 1);
}
/**
* Returns the framing rectangle of the ellipse as a Rectangle object
* @returns The framing rectangle
*/
getBounds(): Rectangle
{
return new Rectangle(this.x - this.width, this.y - this.height, this.width, this.height);
}
// #if _DEBUG
toString(): string
{
return `[@pixi/math:Ellipse x=${this.x} y=${this.y} width=${this.width} height=${this.height}]`;
}
// #endif
}