import { settings } from './settings';
import { UPDATE_PRIORITY } from './const';
import { TickerListener } from './TickerListener';
export type TickerCallback<T> = (this: T, dt: number) => any;
/**
* A Ticker class that runs an update loop that other objects listen to.
*
* This class is composed around listeners meant for execution on the next requested animation frame.
* Animation frames are requested only when necessary, e.g. When the ticker is started and the emitter has listeners.
* @class
* @memberof PIXI
*/
export class Ticker
{
/** The private shared ticker instance */
private static _shared: Ticker;
/** The private system ticker instance */
private static _system: Ticker;
/**
* Whether or not this ticker should invoke the method
* PIXI.Ticker#start automatically
* when a listener is added.
*/
public autoStart = false;
/**
* Scalar time value from last frame to this frame.
* This value is capped by setting PIXI.Ticker#minFPS
* and is scaled with PIXI.Ticker#speed.
* **Note:** The cap may be exceeded by scaling.
*/
public deltaTime = 1;
/**
* Scaler time elapsed in milliseconds from last frame to this frame.
* This value is capped by setting PIXI.Ticker#minFPS
* and is scaled with PIXI.Ticker#speed.
* **Note:** The cap may be exceeded by scaling.
* If the platform supports DOMHighResTimeStamp,
* this value will have a precision of 1 µs.
* Defaults to target frame time
* @default 16.66
*/
public deltaMS: number;
/**
* Time elapsed in milliseconds from last frame to this frame.
* Opposed to what the scalar PIXI.Ticker#deltaTime
* is based, this value is neither capped nor scaled.
* If the platform supports DOMHighResTimeStamp,
* this value will have a precision of 1 µs.
* Defaults to target frame time
* @default 16.66
*/
public elapsedMS: number;
/**
* The last time PIXI.Ticker#update was invoked.
* This value is also reset internally outside of invoking
* update, but only when a new animation frame is requested.
* If the platform supports DOMHighResTimeStamp,
* this value will have a precision of 1 µs.
*/
public lastTime = -1;
/**
* Factor of current PIXI.Ticker#deltaTime.
* @example
* // Scales ticker.deltaTime to what would be
* // the equivalent of approximately 120 FPS
* ticker.speed = 2;
*/
public speed = 1;
/**
* Whether or not this ticker has been started.
* `true` if PIXI.Ticker#start has been called.
* `false` if PIXI.Ticker#stop has been called.
* While `false`, this value may change to `true` in the
* event of PIXI.Ticker#autoStart being `true`
* and a listener is added.
*/
public started = false;
/** The first listener. All new listeners added are chained on this. */
private _head: TickerListener;
/** Internal current frame request ID */
private _requestId: number = null;
/**
* Internal value managed by minFPS property setter and getter.
* This is the maximum allowed milliseconds between updates.
*/
private _maxElapsedMS = 100;
/**
* Internal value managed by minFPS property setter and getter.
* This is the minimum allowed milliseconds between updates.
*/
private _minElapsedMS = 0;
/** If enabled, deleting is disabled.*/
private _protected = false;
/** The last time keyframe was executed. Maintains a relatively fixed interval with the previous value. */
private _lastFrame = -1;
/**
* Internal tick method bound to ticker instance.
* This is because in early 2015, Function.bind
* is still 60% slower in high performance scenarios.
* Also separating frame requests from update method
* so listeners may be called at any time and with
* any animation API, just invoke ticker.update(time).
* @param time - Time since last tick.
*/
private _tick: (time: number) => any;
constructor()
{
this._head = new TickerListener(null, null, Infinity);
this.deltaMS = 1 / settings.TARGET_FPMS;
this.elapsedMS = 1 / settings.TARGET_FPMS;
this._tick = (time: number): void =>
{
this._requestId = null;
if (this.started)
{
// Invoke listeners now
this.update(time);
// Listener side effects may have modified ticker state.
if (this.started && this._requestId === null && this._head.next)
{
this._requestId = requestAnimationFrame(this._tick);
}
}
};
}
/**
* Conditionally requests a new animation frame.
* If a frame has not already been requested, and if the internal
* emitter has listeners, a new frame is requested.
* @private
*/
private _requestIfNeeded(): void
{
if (this._requestId === null && this._head.next)
{
// ensure callbacks get correct delta
this.lastTime = performance.now();
this._lastFrame = this.lastTime;
this._requestId = requestAnimationFrame(this._tick);
}
}
/**
* Conditionally cancels a pending animation frame.
* @private
*/
private _cancelIfNeeded(): void
{
if (this._requestId !== null)
{
cancelAnimationFrame(this._requestId);
this._requestId = null;
}
}
/**
* Conditionally requests a new animation frame.
* If the ticker has been started it checks if a frame has not already
* been requested, and if the internal emitter has listeners. If these
* conditions are met, a new frame is requested. If the ticker has not
* been started, but autoStart is `true`, then the ticker starts now,
* and continues with the previous conditions to request a new frame.
* @private
*/
private _startIfPossible(): void
{
if (this.started)
{
this._requestIfNeeded();
}
else if (this.autoStart)
{
this.start();
}
}
/**
* Register a handler for tick events. Calls continuously unless
* it is removed or the ticker is stopped.
* @param fn - The listener function to be added for updates
* @param context - The listener context
* @param {number} [priority=PIXI.UPDATE_PRIORITY.NORMAL] - The priority for emitting
* @returns This instance of a ticker
*/
add<T = any>(fn: TickerCallback<T>, context?: T, priority = UPDATE_PRIORITY.NORMAL): this
{
return this._addListener(new TickerListener(fn, context, priority));
}
/**
* Add a handler for the tick event which is only execute once.
* @param fn - The listener function to be added for one update
* @param context - The listener context
* @param {number} [priority=PIXI.UPDATE_PRIORITY.NORMAL] - The priority for emitting
* @returns This instance of a ticker
*/
addOnce<T = any>(fn: TickerCallback<T>, context?: T, priority = UPDATE_PRIORITY.NORMAL): this
{
return this._addListener(new TickerListener(fn, context, priority, true));
}
/**
* Internally adds the event handler so that it can be sorted by priority.
* Priority allows certain handler (user, AnimatedSprite, Interaction) to be run
* before the rendering.
* @private
* @param listener - Current listener being added.
* @returns This instance of a ticker
*/
private _addListener(listener: TickerListener): this
{
// For attaching to head
let current = this._head.next;
let previous = this._head;
// Add the first item
if (!current)
{
listener.connect(previous);
}
else
{
// Go from highest to lowest priority
while (current)
{
if (listener.priority > current.priority)
{
listener.connect(previous);
break;
}
previous = current;
current = current.next;
}
// Not yet connected
if (!listener.previous)
{
listener.connect(previous);
}
}
this._startIfPossible();
return this;
}
/**
* Removes any handlers matching the function and context parameters.
* If no handlers are left after removing, then it cancels the animation frame.
* @param fn - The listener function to be removed
* @param context - The listener context to be removed
* @returns This instance of a ticker
*/
remove<T = any>(fn: TickerCallback<T>, context?: T): this
{
let listener = this._head.next;
while (listener)
{
// We found a match, lets remove it
// no break to delete all possible matches
// incase a listener was added 2+ times
if (listener.match(fn, context))
{
listener = listener.destroy();
}
else
{
listener = listener.next;
}
}
if (!this._head.next)
{
this._cancelIfNeeded();
}
return this;
}
/**
* The number of listeners on this ticker, calculated by walking through linked list
* @readonly
* @member {number}
*/
get count(): number
{
if (!this._head)
{
return 0;
}
let count = 0;
let current = this._head;
while ((current = current.next))
{
count++;
}
return count;
}
/** Starts the ticker. If the ticker has listeners a new animation frame is requested at this point. */
start(): void
{
if (!this.started)
{
this.started = true;
this._requestIfNeeded();
}
}
/** Stops the ticker. If the ticker has requested an animation frame it is canceled at this point. */
stop(): void
{
if (this.started)
{
this.started = false;
this._cancelIfNeeded();
}
}
/** Destroy the ticker and don't use after this. Calling this method removes all references to internal events. */
destroy(): void
{
if (!this._protected)
{
this.stop();
let listener = this._head.next;
while (listener)
{
listener = listener.destroy(true);
}
this._head.destroy();
this._head = null;
}
}
/**
* Triggers an update. An update entails setting the
* current PIXI.Ticker#elapsedMS,
* the current PIXI.Ticker#deltaTime,
* invoking all listeners with current deltaTime,
* and then finally setting PIXI.Ticker#lastTime
* with the value of currentTime that was provided.
* This method will be called automatically by animation
* frame callbacks if the ticker instance has been started
* and listeners are added.
* @param {number} [currentTime=performance.now()] - the current time of execution
*/
update(currentTime = performance.now()): void
{
let elapsedMS;
// If the difference in time is zero or negative, we ignore most of the work done here.
// If there is no valid difference, then should be no reason to let anyone know about it.
// A zero delta, is exactly that, nothing should update.
//
// The difference in time can be negative, and no this does not mean time traveling.
// This can be the result of a race condition between when an animation frame is requested
// on the current JavaScript engine event loop, and when the ticker's start method is invoked
// (which invokes the internal _requestIfNeeded method). If a frame is requested before
// _requestIfNeeded is invoked, then the callback for the animation frame the ticker requests,
// can receive a time argument that can be less than the lastTime value that was set within
// _requestIfNeeded. This difference is in microseconds, but this is enough to cause problems.
//
// This check covers this browser engine timing issue, as well as if consumers pass an invalid
// currentTime value. This may happen if consumers opt-out of the autoStart, and update themselves.
if (currentTime > this.lastTime)
{
// Save uncapped elapsedMS for measurement
elapsedMS = this.elapsedMS = currentTime - this.lastTime;
// cap the milliseconds elapsed used for deltaTime
if (elapsedMS > this._maxElapsedMS)
{
elapsedMS = this._maxElapsedMS;
}
elapsedMS *= this.speed;
// If not enough time has passed, exit the function.
// Get ready for next frame by setting _lastFrame, but based on _minElapsedMS
// adjustment to ensure a relatively stable interval.
if (this._minElapsedMS)
{
const delta = currentTime - this._lastFrame | 0;
if (delta < this._minElapsedMS)
{
return;
}
this._lastFrame = currentTime - (delta % this._minElapsedMS);
}
this.deltaMS = elapsedMS;
this.deltaTime = this.deltaMS * settings.TARGET_FPMS;
// Cache a local reference, in-case ticker is destroyed
// during the emit, we can still check for head.next
const head = this._head;
// Invoke listeners added to internal emitter
let listener = head.next;
while (listener)
{
listener = listener.emit(this.deltaTime);
}
if (!head.next)
{
this._cancelIfNeeded();
}
}
else
{
this.deltaTime = this.deltaMS = this.elapsedMS = 0;
}
this.lastTime = currentTime;
}
/**
* The frames per second at which this ticker is running.
* The default is approximately 60 in most modern browsers.
* **Note:** This does not factor in the value of
* PIXI.Ticker#speed, which is specific
* to scaling PIXI.Ticker#deltaTime.
* @member {number}
* @readonly
*/
get FPS(): number
{
return 1000 / this.elapsedMS;
}
/**
* Manages the maximum amount of milliseconds allowed to
* elapse between invoking PIXI.Ticker#update.
* This value is used to cap PIXI.Ticker#deltaTime,
* but does not effect the measured value of PIXI.Ticker#FPS.
* When setting this property it is clamped to a value between
* `0` and `PIXI.settings.TARGET_FPMS * 1000`.
* @member {number}
* @default 10
*/
get minFPS(): number
{
return 1000 / this._maxElapsedMS;
}
set minFPS(fps: number)
{
// Minimum must be below the maxFPS
const minFPS = Math.min(this.maxFPS, fps);
// Must be at least 0, but below 1 / settings.TARGET_FPMS
const minFPMS = Math.min(Math.max(0, minFPS) / 1000, settings.TARGET_FPMS);
this._maxElapsedMS = 1 / minFPMS;
}
/**
* Manages the minimum amount of milliseconds required to
* elapse between invoking PIXI.Ticker#update.
* This will effect the measured value of PIXI.Ticker#FPS.
* If it is set to `0`, then there is no limit; PixiJS will render as many frames as it can.
* Otherwise it will be at least `minFPS`
* @member {number}
* @default 0
*/
get maxFPS(): number
{
if (this._minElapsedMS)
{
return Math.round(1000 / this._minElapsedMS);
}
return 0;
}
set maxFPS(fps: number)
{
if (fps === 0)
{
this._minElapsedMS = 0;
}
else
{
// Max must be at least the minFPS
const maxFPS = Math.max(this.minFPS, fps);
this._minElapsedMS = 1 / (maxFPS / 1000);
}
}
/**
* The shared ticker instance used by PIXI.AnimatedSprite and by
* PIXI.VideoResource to update animation frames / video textures.
*
* It may also be used by PIXI.Application if created with the `sharedTicker` option property set to true.
*
* The property PIXI.Ticker#autoStart is set to `true` for this instance.
* Please follow the examples for usage, including how to opt-out of auto-starting the shared ticker.
* @example
* let ticker = PIXI.Ticker.shared;
* // Set this to prevent starting this ticker when listeners are added.
* // By default this is true only for the PIXI.Ticker.shared instance.
* ticker.autoStart = false;
* // FYI, call this to ensure the ticker is stopped. It should be stopped
* // if you have not attempted to render anything yet.
* ticker.stop();
* // Call this when you are ready for a running shared ticker.
* ticker.start();
* @example
* // You may use the shared ticker to render...
* let renderer = PIXI.autoDetectRenderer();
* let stage = new PIXI.Container();
* document.body.appendChild(renderer.view);
* ticker.add(function (time) {
* renderer.render(stage);
* });
* @example
* // Or you can just update it manually.
* ticker.autoStart = false;
* ticker.stop();
* function animate(time) {
* ticker.update(time);
* renderer.render(stage);
* requestAnimationFrame(animate);
* }
* animate(performance.now());
* @member {PIXI.Ticker}
* @static
*/
static get shared(): Ticker
{
if (!Ticker._shared)
{
const shared = Ticker._shared = new Ticker();
shared.autoStart = true;
shared._protected = true;
}
return Ticker._shared;
}
/**
* The system ticker instance used by PIXI.InteractionManager and by
* PIXI.BasePrepare for core timing functionality that shouldn't usually need to be paused,
* unlike the `shared` ticker which drives visual animations and rendering which may want to be paused.
*
* The property PIXI.Ticker#autoStart is set to `true` for this instance.
* @member {PIXI.Ticker}
* @static
*/
static get system(): Ticker
{
if (!Ticker._system)
{
const system = Ticker._system = new Ticker();
system.autoStart = true;
system._protected = true;
}
return Ticker._system;
}
}