Members
blitFramebuffer PIXI.Framebuffer
In case we use MSAA, this is actual framebuffer that has colorTextures[0] The contents of that framebuffer are read when we use that renderTexture in sprites
Latest known version of framebuffer format.
Latest known version of framebuffer.
Latest known version of framebuffer size.
The WebGL framebuffer.
Store the current mipmap of the textures the framebuffer will write too.
In case MSAA, we use this Renderbuffer instead of colorTextures[0] when we write info.
multisample PIXI.MSAA_QUALITY
Detected AA samples number.
Stencil+depth , usually costs 32bits per pixel.