Name | Type | Description |
---|---|---|
renderer |
PIXI.Renderer |
The renderer this System works for. |
Implements
Members
The clear background color as RGBA.
current PIXI.RenderTexture | null readonly
Render texture currently bound. null
if rendering to the canvas.
defaultMaskStack Array<PIXI.MaskData> readonly
List of masks for the PIXI.StencilSystem.
destinationFrame PIXI.Rectangle readonly
The destination frame for the render-target's projection mapping.
See PIXI.Projection#destinationFrame for more details.
sourceFrame PIXI.Rectangle readonly
The source frame for the render-target's projection mapping.
See PIXI.ProjectionSystem#sourceFrame for more details
viewportFrame PIXI.Rectangle readonly
The viewport frame for the render-target's viewport binding. This is equal to the destination-frame for render-textures, while it is y-flipped when rendering to the screen (i.e. its origin is always on the bottom-left).
Methods
Bind the current render texture.
Name | Type | Attributes | Description |
---|---|---|---|
renderTexture |
RenderTexture to bind, by default its |
||
sourceFrame |
PIXI.Rectangle |
<optional> |
Part of world that is mapped to the renderTexture. |
destinationFrame |
PIXI.Rectangle |
<optional> |
Part of renderTexture, by default it has the same size as sourceFrame. |
Erases the render texture and fills the drawing area with a colour.
Name | Type | Attributes | Default | Description |
---|---|---|---|---|
clearColor |
number[] |
<optional> |
The color as rgba, default to use the renderer backgroundColor |
|
mask |
PIXI.BUFFER_BITS |
<optional> |
BUFFER_BITS.COLOR | BUFFER_BITS.DEPTH |
Bitwise OR of masks that indicate the buffers to be cleared, by default COLOR and DEPTH buffers. |
Resets render-texture state.