Name | Type | Description |
---|---|---|
renderer |
PIXI.Renderer |
The renderer this System works for. |
Implements
Members
The current WebGL rendering context.
Methods
bind (shader, dontSync) PIXI.GLProgram
Changes the current shader to the one given in parameter.
Name | Type | Attributes | Description |
---|---|---|---|
shader |
PIXI.Shader |
the new shader |
|
dontSync |
boolean |
<optional> |
false if the shader should automatically sync its uniforms. |
Returns:
Type | Description |
---|---|
PIXI.GLProgram | the glProgram that belongs to the shader. |
Destroys this System and removes all its textures.
generateProgram (shader) PIXI.GLProgram
Generates a glProgram version of the Shader provided.
Name | Type | Description |
---|---|---|
shader |
PIXI.Shader |
The shader that the glProgram will be based on. |
Returns:
Type | Description |
---|---|
PIXI.GLProgram | A shiny new glProgram! |
getGlProgram () PIXI.GLProgram
Returns the underlying GLShade rof the currently bound shader.
This can be handy for when you to have a little more control over the setting of your uniforms.
Returns:
Type | Description |
---|---|
PIXI.GLProgram | The glProgram for the currently bound Shader for this context |
Resets ShaderSystem state, does not affect WebGL state.
Uploads the uniforms values to the currently bound shader.
Name | Type | Description |
---|---|---|
uniforms |
Dict<any> |
the uniforms values that be applied to the current shader |
Syncs uniform buffers
Name | Type | Attributes | Description |
---|---|---|---|
group |
PIXI.UniformGroup |
the uniform buffer group to sync |
|
name |
string |
<optional> |
the name of the uniform buffer |
Syncs uniforms on the group
Name | Type | Attributes | Description |
---|---|---|---|
group |
PIXI.UniformGroup |
the uniform group to sync |
|
syncData |
any |
<optional> |
this is data that is passed to the sync function and any nested sync functions |
Overrideable by the @pixi/unsafe-eval package to use static syncUniforms instead.
Name | Type | Description |
---|---|---|
group |
PIXI.UniformGroup | |
glProgram |
PIXI.GLProgram | |
syncData |
any |
Will create a function that uploads a uniform buffer using the STD140 standard. The upload function will then be cached for future calls If a group is manually managed, then a simple upload function is generated
Name | Type | Description |
---|---|---|
group |
PIXI.UniformGroup |
the uniform buffer group to sync |
glProgram |
PIXI.GLProgram |
the gl program to attach the uniform bindings to |
name |
string |
the name of the uniform buffer (must exist on the shader) |
Returns:
Type | Description |
---|---|
UniformsSyncCallback |