import type { Dict } from '@pixi/utils';
/**
* @private
*/
export class IGLUniformData
{
location: WebGLUniformLocation;
value: number | boolean | Float32Array | Int32Array | Uint32Array | boolean[];
}
/**
* Helper class to create a WebGL Program
* @memberof PIXI
*/
export class GLProgram
{
/** The shader program. */
public program: WebGLProgram;
/**
* Holds the uniform data which contains uniform locations
* and current uniform values used for caching and preventing unneeded GPU commands.
*/
public uniformData: Dict<any>;
/**
* UniformGroups holds the various upload functions for the shader. Each uniform group
* and program have a unique upload function generated.
*/
public uniformGroups: Dict<any>;
/** A hash that stores where UBOs are bound to on the program. */
public uniformBufferBindings: Dict<any>;
/** A hash for lazily-generated uniform uploading functions. */
public uniformSync: Dict<any>;
/**
* A place where dirty ticks are stored for groups
* If a tick here does not match with the Higher level Programs tick, it means
* we should re upload the data.
*/
public uniformDirtyGroups: Dict<any>;
/**
* Makes a new Pixi program.
* @param program - webgl program
* @param uniformData - uniforms
*/
constructor(program: WebGLProgram, uniformData: {[key: string]: IGLUniformData})
{
this.program = program;
this.uniformData = uniformData;
this.uniformGroups = {};
this.uniformDirtyGroups = {};
this.uniformBufferBindings = {};
}
/** Destroys this program. */
destroy(): void
{
this.uniformData = null;
this.uniformGroups = null;
this.uniformDirtyGroups = null;
this.uniformBufferBindings = null;
this.program = null;
}
}