import type { ICanvas } from '@pixi/settings';
function checkRow(data: Uint8ClampedArray, width: number, y: number)
{
for (let x = 0, index = 4 * y * width; x < width; ++x, index += 4)
{
if (data[index + 3] !== 0) return false;
}
return true;
}
function checkColumn(data: Uint8ClampedArray, width: number, x: number, top: number, bottom: number)
{
const stride = 4 * width;
for (let y = top, index = (top * stride) + (4 * x); y <= bottom; ++y, index += stride)
{
if (data[index + 3] !== 0) return false;
}
return true;
}
/**
* Trim transparent borders from a canvas
* @memberof PIXI.utils
* @function trimCanvas
* @param {PIXI.ICanvas} canvas - the canvas to trim
* @returns {object} Trim data
*/
export function trimCanvas(canvas: ICanvas): { width: number; height: number; data?: ImageData }
{
// https://gist.github.com/timdown/021d9c8f2aabc7092df564996f5afbbf
let { width, height } = canvas;
const context = canvas.getContext('2d', {
willReadFrequently: true,
});
const imageData = context.getImageData(0, 0, width, height);
const data = imageData.data;
let top = 0;
let bottom = height - 1;
let left = 0;
let right = width - 1;
while (top < height && checkRow(data, width, top)) ++top;
if (top === height)
{
return { width: 0, height: 0, data: null };
}
while (checkRow(data, width, bottom)) --bottom;
while (checkColumn(data, width, left, top, bottom)) ++left;
while (checkColumn(data, width, right, top, bottom)) --right;
width = right - left + 1;
height = bottom - top + 1;
return {
width, height,
data: context.getImageData(left, top, width, height),
};
}