| Name | Type | Description | 
|---|---|---|
renderer | 
            
            PIXI.Renderer | 
                 The renderer this system works for.  | 
        
Implements
Members
boundTextures PIXI.BaseTexture[] readonly
Bound textures.
Current location.
managedTextures Array<PIXI.BaseTexture> readonly
List of managed textures.
Whether glTexture with int/uint sampler type was uploaded.
unknownTexture PIXI.BaseTexture protectedreadonly
BaseTexture value that shows that we don't know what is bound.
Methods
Bind a texture to a specific location
If you want to unbind something, please use unbind(texture) instead of bind(null, textureLocation)
| Name | Type | Attributes | Default | Description | 
|---|---|---|---|---|
texture | 
            
            PIXI.Texture | PIXI.BaseTexture | 
                 Texture to bind  | 
        ||
location | 
            
            number | 
                
                    <optional> | 
            
            
                0 | 
                 Location to bind at  | 
        
Sets up the renderer context and necessary buffers.
Ensures that current boundTextures all have FLOAT sampler type, see PIXI.SAMPLER_TYPES for explanation.
| Name | Type | Description | 
|---|---|---|
maxTextures | 
            
            number | 
                 number of locations to check  | 
        
Resets texture location and bound textures Actual bind(null, i) calls will be performed at next unbind() call
Unbind a texture.
| Name | Type | Attributes | Description | 
|---|---|---|---|
texture | 
            
            PIXI.BaseTexture | 
                
                    <optional> | 
            
            
            
                 Texture to bind  |