import { GC_MODES } from '@pixi/constants';
import { extensions, ExtensionType } from '@pixi/extensions';
import type { ExtensionMetadata } from '@pixi/extensions';
import type { Renderer } from '../Renderer';
import type { RenderTexture } from '../renderTexture/RenderTexture';
import type { ISystem } from '../system/ISystem';
import type { Texture } from './Texture';
export interface IUnloadableTexture
{
_texture: Texture | RenderTexture;
children: IUnloadableTexture[];
}
/**
* System plugin to the renderer to manage texture garbage collection on the GPU,
* ensuring that it does not get clogged up with textures that are no longer being used.
* @memberof PIXI
*/
export class TextureGCSystem implements ISystem
{
/**
* Default garbage collection mode.
* @static
* @type {PIXI.GC_MODES}
* @default PIXI.GC_MODES.AUTO
* @see PIXI.TextureGCSystem#mode
*/
public static defaultMode = GC_MODES.AUTO;
/**
* Default maximum idle frames before a texture is destroyed by garbage collection.
* @static
* @default 3600
* @see PIXI.TextureGCSystem#maxIdle
*/
public static defaultMaxIdle = 60 * 60;
/**
* Default frames between two garbage collections.
* @static
* @default 600
* @see PIXI.TextureGCSystem#checkCountMax
*/
public static defaultCheckCountMax = 60 * 10;
/** @ignore */
static extension: ExtensionMetadata = {
type: ExtensionType.RendererSystem,
name: 'textureGC',
};
/**
* Frame count since started.
* @readonly
*/
public count: number;
/**
* Frame count since last garbage collection.
* @readonly
*/
public checkCount: number;
/**
* Maximum idle frames before a texture is destroyed by garbage collection.
* @see PIXI.TextureGCSystem.defaultMaxIdle
*/
public maxIdle: number;
/**
* Frames between two garbage collections.
* @see PIXI.TextureGCSystem.defaultCheckCountMax
*/
public checkCountMax: number;
/**
* Current garbage collection mode.
* @see PIXI.TextureGCSystem.defaultMode
*/
public mode: GC_MODES;
private renderer: Renderer;
/** @param renderer - The renderer this System works for. */
constructor(renderer: Renderer)
{
this.renderer = renderer;
this.count = 0;
this.checkCount = 0;
this.maxIdle = TextureGCSystem.defaultMaxIdle;
this.checkCountMax = TextureGCSystem.defaultCheckCountMax;
this.mode = TextureGCSystem.defaultMode;
}
/**
* Checks to see when the last time a texture was used.
* If the texture has not been used for a specified amount of time, it will be removed from the GPU.
*/
protected postrender(): void
{
if (!this.renderer.objectRenderer.renderingToScreen)
{
return;
}
this.count++;
if (this.mode === GC_MODES.MANUAL)
{
return;
}
this.checkCount++;
if (this.checkCount > this.checkCountMax)
{
this.checkCount = 0;
this.run();
}
}
/**
* Checks to see when the last time a texture was used.
* If the texture has not been used for a specified amount of time, it will be removed from the GPU.
*/
run(): void
{
const tm = this.renderer.texture;
const managedTextures = tm.managedTextures;
let wasRemoved = false;
for (let i = 0; i < managedTextures.length; i++)
{
const texture = managedTextures[i];
// Only supports non generated textures at the moment!
if (texture.resource && this.count - texture.touched > this.maxIdle)
{
tm.destroyTexture(texture, true);
managedTextures[i] = null;
wasRemoved = true;
}
}
if (wasRemoved)
{
let j = 0;
for (let i = 0; i < managedTextures.length; i++)
{
if (managedTextures[i] !== null)
{
managedTextures[j++] = managedTextures[i];
}
}
managedTextures.length = j;
}
}
/**
* Removes all the textures within the specified displayObject and its children from the GPU.
* @param {PIXI.DisplayObject} displayObject - the displayObject to remove the textures from.
*/
unload(displayObject: IUnloadableTexture): void
{
const tm = this.renderer.texture;
const texture = displayObject._texture as RenderTexture;
// only destroy non generated textures
if (texture && !texture.framebuffer)
{
tm.destroyTexture(texture);
}
for (let i = displayObject.children.length - 1; i >= 0; i--)
{
this.unload(displayObject.children[i]);
}
}
destroy(): void
{
this.renderer = null;
}
}
extensions.add(TextureGCSystem);