import { ALPHA_MODES } from '@pixi/constants';
import { Resource } from './Resource';
import type { ISize } from '@pixi/math';
import type { Renderer } from '../../Renderer';
import type { BaseTexture } from '../BaseTexture';
import type { GLTexture } from '../GLTexture';
export type BufferType = null | Int8Array | Uint8Array | Uint8ClampedArray
| Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array;
/**
* Constructor options for BufferResource.
* @memberof PIXI
*/
export interface IBufferResourceOptions extends ISize
{
unpackAlignment?: 1 | 2 | 4 | 8
}
/**
* Buffer resource with data of typed array.
* @memberof PIXI
*/
export class BufferResource extends Resource
{
/** The data of this resource. */
public data: BufferType;
/** The alignment of the rows in the data. */
public unpackAlignment: 1 | 2 | 4 | 8;
/**
* @param source - Source buffer
* @param options - Options
* @param {number} options.width - Width of the texture
* @param {number} options.height - Height of the texture
* @param {1|2|4|8} [options.unpackAlignment=4] - The alignment of the pixel rows.
*/
constructor(source: BufferType, options: IBufferResourceOptions)
{
const { width, height } = options || {};
if (!width || !height)
{
throw new Error('BufferResource width or height invalid');
}
super(width, height);
this.data = source;
this.unpackAlignment = options.unpackAlignment ?? 4;
}
/**
* Upload the texture to the GPU.
* @param renderer - Upload to the renderer
* @param baseTexture - Reference to parent texture
* @param glTexture - glTexture
* @returns - true is success
*/
upload(renderer: Renderer, baseTexture: BaseTexture, glTexture: GLTexture): boolean
{
const gl = renderer.gl;
gl.pixelStorei(gl.UNPACK_ALIGNMENT, this.unpackAlignment);
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, baseTexture.alphaMode === ALPHA_MODES.UNPACK);
const width = baseTexture.realWidth;
const height = baseTexture.realHeight;
if (glTexture.width === width && glTexture.height === height)
{
gl.texSubImage2D(
baseTexture.target,
0,
0,
0,
width,
height,
baseTexture.format,
glTexture.type,
this.data
);
}
else
{
glTexture.width = width;
glTexture.height = height;
gl.texImage2D(
baseTexture.target,
0,
glTexture.internalFormat,
width,
height,
0,
baseTexture.format,
glTexture.type,
this.data
);
}
return true;
}
/** Destroy and don't use after this. */
dispose(): void
{
this.data = null;
}
/**
* Used to auto-detect the type of resource.
* @param {*} source - The source object
* @returns {boolean} `true` if buffer source
*/
static test(source: unknown): source is BufferType
{
return source === null
|| source instanceof Int8Array
|| source instanceof Uint8Array
|| source instanceof Uint8ClampedArray
|| source instanceof Int16Array
|| source instanceof Uint16Array
|| source instanceof Int32Array
|| source instanceof Uint32Array
|| source instanceof Float32Array;
}
}