Class: GLFramebuffer

PIXI.GLFramebuffer

Internal framebuffer for WebGL context.

Members

blitFramebuffer PIXI.Framebuffer

In case we use MSAA, this is actual framebuffer that has colorTextures[0] The contents of that framebuffer are read when we use that renderTexture in sprites

dirtyFormat number

Latest known version of framebuffer format.

dirtyId number

Latest known version of framebuffer.

dirtySize number

Latest known version of framebuffer size.

framebuffer WebGLFramebuffer

The WebGL framebuffer.

mipLevel number

Store the current mipmap of the textures the framebuffer will write too.

msaaBuffer WebGLRenderbuffer

In case MSAA, we use this Renderbuffer instead of colorTextures[0] when we write info.

multisample PIXI.MSAA_QUALITY

Detected AA samples number.

stencil WebGLRenderbuffer

The renderbuffer for depth and/or stencil (DEPTH24_STENCIL8, DEPTH_COMPONENT24, or STENCIL_INDEX8)