Implements
Methods
Multiply input normalized coordinates to this matrix to get sprite texture normalized coordinates.
Use outputMatrix * vTextureCoord in the shader.
| Name | Type | Description |
|---|---|---|
outputMatrix |
Matrix |
The matrix to output to. |
sprite |
Sprite |
The sprite to map to. |
Returns:
| Type | Description |
|---|---|
| Matrix | The mapped matrix. |