Properties:
Name | Type | Description |
---|---|---|
resources |
Record<string, any> |
A key value of uniform resources used by the shader. Under the hood pixi will look at the provided shaders and figure out where the resources are mapped. Its up to you to make sure the resource key matches the uniform name in the webGPU program. WebGL is a little more forgiving! |
Extends
Members
A key value of uniform resources used by the shader. Under the hood pixi will look at the provided shaders and figure out where the resources are mapped. Its up to you to make sure the resource key matches the uniform name in the webGPU program. WebGL is a little more forgiving!