- See:
- 
        - TilingSprite
- scene.TilingSpriteViewOptions
 
Properties:
| Name | Type | Default | Description | 
|---|---|---|---|
| anchor | PointData | {x: 0, y: 0} | The anchor point of the sprite | 
| applyAnchorToTexture | boolean | false | |
| height | number | 256 | The height of the tiling sprite. | 
| roundPixels | boolean | Whether or not to round the x/y position. | |
| texture | Texture | Texture.WHITE | The texture to use for the sprite. | 
| tilePosition | PointData | {x: 0, y: 0} | The offset of the image that is being tiled. | 
| tileRotation | number | 0 | The rotation of the image that is being tiled. | 
| tileScale | PointData | {x: 1, y: 1} | Scaling of the image that is being tiled. | 
| width | number | 256 | The width of the tiling sprite. # | 
Extends
Members
anchor PointData
The anchor point of the sprite
- Default Value:
- {x: 0, y: 0}
 
- Default Value:
- false
 
- TODO
- 
        
The height of the tiling sprite.
- Default Value:
- 256
 
Whether or not to round the x/y position.
texture Texture
The texture to use for the sprite.
- Default Value:
- Texture.WHITE
 
tilePosition PointData
The offset of the image that is being tiled.
- Default Value:
- {x: 0, y: 0}
 
The rotation of the image that is being tiled.
- Default Value:
- 0
 
tileScale PointData
Scaling of the image that is being tiled.
- Default Value:
- {x: 1, y: 1}
 
The width of the tiling sprite. #
- Default Value:
- 256