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    Class ResolverAdvanced

    A class that is responsible for resolving mapping asset URLs to keys. At its most basic it can be used for Aliases:

    resolver.add('foo', 'bar');
    resolver.resolveUrl('foo') // => 'bar'

    It can also be used to resolve the most appropriate asset for a given URL:

    resolver.prefer({
    params: {
    format: 'webp',
    resolution: 2,
    }
    });

    resolver.add('foo', ['bar@2x.webp', 'bar@2x.png', 'bar.webp', 'bar.png']);

    resolver.resolveUrl('foo') // => 'bar@2x.webp'

    Other features include:

    • Ability to process a manifest file to get the correct understanding of how to resolve all assets
    • Ability to add custom parsers for specific file types
    • Ability to add custom prefer rules

    This class only cares about the URL, not the loading of the asset itself.

    It is not intended that this class is created by developers - its part of the Asset class This is the third major system of PixiJS' main Assets class

    Index

    Constructors

    Properties

    RETINA_PREFIX: RegExp = ...

    The prefix that denotes a URL is for a retina asset.

    /@([0-9\.]+)x/
    
    `@2x`
    

    Accessors

    • get basePath(): string

      Returns string

    • set basePath(basePath: string): void

      Set the base path to prepend to all urls when resolving

      Parameters

      • basePath: string

        the base path to use

      Returns void

      resolver.basePath = 'https://home.com/';
      resolver.add('foo', 'bar.ong');
      resolver.resolveUrl('foo', 'bar.png'); // => 'https://home.com/bar.png'
    • get parsers(): ResolveURLParser[]

      All the active URL parsers that help the parser to extract information and create an asset object-based on parsing the URL itself.

      Can be added using the extensions API

      Returns ResolveURLParser[]

      resolver.add('foo', [
      {
      resolution: 2,
      format: 'png',
      src: 'image@2x.png',
      },
      {
      resolution:1,
      format:'png',
      src: 'image.png',
      },
      ]);

      // With a url parser the information such as resolution and file format could extracted from the url itself:
      extensions.add({
      extension: ExtensionType.ResolveParser,
      test: loadTextures.test, // test if url ends in an image
      parse: (value: string) =>
      ({
      resolution: parseFloat(Resolver.RETINA_PREFIX.exec(value)?.[1] ?? '1'),
      format: value.split('.').pop(),
      src: value,
      }),
      });

      // Now resolution and format can be extracted from the url
      resolver.add('foo', [
      'image@2x.png',
      'image.png',
      ]);
    • get rootPath(): string

      Returns string

    • set rootPath(rootPath: string): void

      Set the root path for root-relative URLs. By default the basePath's root is used. If no basePath is set, then the default value for browsers is window.location.origin

      Parameters

      • rootPath: string

        the root path to use

      Returns void

      // Application hosted on https://home.com/some-path/index.html
      resolver.basePath = 'https://home.com/some-path/';
      resolver.rootPath = 'https://home.com/';
      resolver.add('foo', '/bar.png');
      resolver.resolveUrl('foo', '/bar.png'); // => 'https://home.com/bar.png'

    Methods

    • Tells the resolver what keys are associated with witch asset. The most important thing the resolver does

      Parameters

      Returns void

      // Single key, single asset:
      resolver.add({alias: 'foo', src: 'bar.png');
      resolver.resolveUrl('foo') // => 'bar.png'

      // Multiple keys, single asset:
      resolver.add({alias: ['foo', 'boo'], src: 'bar.png'});
      resolver.resolveUrl('foo') // => 'bar.png'
      resolver.resolveUrl('boo') // => 'bar.png'

      // Multiple keys, multiple assets:
      resolver.add({alias: ['foo', 'boo'], src: ['bar.png', 'bar.webp']});
      resolver.resolveUrl('foo') // => 'bar.png'

      // Add custom data attached to the resolver
      Resolver.add({
      alias: 'bunnyBooBooSmooth',
      src: 'bunny{png,webp}',
      data: { scaleMode:SCALE_MODES.NEAREST }, // Base texture options
      });

      resolver.resolve('bunnyBooBooSmooth') // => { src: 'bunny.png', data: { scaleMode: SCALE_MODES.NEAREST } }
    • This adds a bundle of assets in one go so that you can resolve them as a group. For example you could add a bundle for each screen in you pixi app

      Parameters

      • bundleId: string

        The id of the bundle to add

      • assets: Record<string, ArrayOr<string> | UnresolvedAsset<any>> | UnresolvedAsset<any>[]

        A record of the asset or assets that will be chosen from when loading via the specified key

      Returns void

      resolver.addBundle('animals', [
      { alias: 'bunny', src: 'bunny.png' },
      { alias: 'chicken', src: 'chicken.png' },
      { alias: 'thumper', src: 'thumper.png' },
      ]);
      // or
      resolver.addBundle('animals', {
      bunny: 'bunny.png',
      chicken: 'chicken.png',
      thumper: 'thumper.png',
      });

      const resolvedAssets = await resolver.resolveBundle('animals');
    • Add a manifest to the asset resolver. This is a nice way to add all the asset information in one go. generally a manifest would be built using a tool.

      Parameters

      Returns void

    • Returns the aliases for a given asset

      Parameters

      Returns string[]

    • Checks if a bundle with the given key exists in the resolver

      Parameters

      • key: string

        The key of the bundle

      Returns boolean

    • Checks if an asset with a given key exists in the resolver

      Parameters

      • key: string

        The key of the asset

      Returns boolean

    • Let the resolver know which assets you prefer to use when resolving assets. Multiple prefer user defined rules can be added.

      Parameters

      Returns void

      resolver.prefer({
      // first look for something with the correct format, and then then correct resolution
      priority: ['format', 'resolution'],
      params:{
      format:'webp', // prefer webp images
      resolution: 2, // prefer a resolution of 2
      }
      })
      resolver.add('foo', ['bar@2x.webp', 'bar@2x.png', 'bar.webp', 'bar.png']);
      resolver.resolveUrl('foo') // => 'bar@2x.webp'
    • Used for testing, this resets the resolver to its initial state

      Returns void

    • Resolves each key in the list to an asset object. Another key function of the resolver! After adding all the various key/asset pairs. this will run the logic of finding which asset to return based on any preferences set using the prefer function by default the same key passed in will be returned if nothing is matched by the resolver.

      Parameters

      • keys: string

        key or keys to resolve

      Returns ResolvedAsset

      • the resolve asset or a hash of resolve assets for each key specified
      resolver.add('boo', 'bunny.png');

      resolver.resolve('boo') // => { src: 'bunny.png' }

      // Will return the same string as no key was added for this value..
      resolver.resolve('another-thing.png') // => { src: 'another-thing.png' }
    • Resolves each key in the list to an asset object. Another key function of the resolver! After adding all the various key/asset pairs. this will run the logic of finding which asset to return based on any preferences set using the prefer function by default the same key passed in will be returned if nothing is matched by the resolver.

      Parameters

      • keys: string[]

        key or keys to resolve

      Returns Record<string, ResolvedAsset<any>>

      • the resolve asset or a hash of resolve assets for each key specified
      resolver.add('boo', 'bunny.png');

      resolver.resolve('boo') // => { src: 'bunny.png' }

      // Will return the same string as no key was added for this value..
      resolver.resolve('another-thing.png') // => { src: 'another-thing.png' }
    • If the resolver has had a manifest set via setManifest, this will return the assets urls for a given bundleId or bundleIds.

      Parameters

      • bundleIds: ArrayOr<string>

        The bundle ids to resolve

      Returns
          | Record<string, ResolvedAsset<any>>
          | Record<string, Record<string, ResolvedAsset<any>>>

      All the bundles assets or a hash of assets for each bundle specified

      // Manifest Example
      const manifest = {
      bundles: [
      {
      name: 'load-screen',
      assets: [
      {
      alias: 'background',
      src: 'sunset.png',
      },
      {
      alias: 'bar',
      src: 'load-bar.{png,webp}',
      },
      ],
      },
      {
      name: 'game-screen',
      assets: [
      {
      alias: 'character',
      src: 'robot.png',
      },
      {
      alias: 'enemy',
      src: 'bad-guy.png',
      },
      ],
      },
      ]
      };

      resolver.setManifest(manifest);
      const resolved = resolver.resolveBundle('load-screen');
    • Does exactly what resolve does, but returns just the URL rather than the whole asset object

      Parameters

      • key: ArrayOr<string>

        The key or keys to resolve

      Returns string | Record<string, string>

      • The URLs associated with the key(s)
    • Override how the resolver deals with generating bundle ids. must be called before any bundles are added

      Parameters

      Returns void

    • Sets the default URL search parameters for the URL resolver. The urls can be specified as a string or an object.

      Parameters

      • searchParams: string | Record<string, unknown>

        the default url parameters to append when resolving urls

      Returns void